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Messages - acmehole

#1
I was wondering if anyone has talked about this, I did not notice anything in search.

I work with pixel art at 640x360, because at x3 it scales perfectly on a 1920x1080 monitor.

I was wondering if a 640x360 resolution support might be possible in the future. I tried out ags, but in fullscreen mode, a 640x400 image scales only at x2 and it also blurs, because it stretches to match the monitor. In windowed mode, a x2 scale looks very nice for pixel art, but in some cases it would be nicer to play fullscreen so 640x360 instead of 640x400 would be better.

So what are the chances for this in the future. Is it too difficult to make this change in programming?
#2
I searched through and through and even found an article about the game "Journey Down" using custom code to allow larger screen resolutions. Another chat mentioned that it is or will be available in the main application.

Can someone set me straight on a few things screen resolution?

1. What is the best or highest achievable resolution at this time (I know what the options are in the settings, but I'm not sure if I'm missing some hidden option or something).

2. If I work on a game with let's say one of the lower resolutions, how can I play it at a scaled resolution. How would I for example switch to x2 or x3 resolution. I saw some chats about this, but I'm not sure I understood if this is an option or requires custom code.
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