Quote from: Ghost on Mon 03/02/2014 04:02:41
You misread me: You can use whatever you like. Your choice does not matter. What matters is that you need to stick to it because otherwise you're making things harder for yourself.
Many people who can't run AGS games fullscreen on their monitor use a SCALING filter- this can be done in the same setup window where you select the driver. It helps a lot to blow up that 320x240 window with a x3 filter.Quote from: rozoviykefir on Mon 03/02/2014 03:51:10The verb coin is not the easiest template to use, I agree, but you ARE on the AGS forums here. Every question you ask will eventually be answered with competence.
I start Verb Coin template, and I dont understand this (main character not even walk). Problem is I watch videotutorials where describe default game. And there no else another good tutors at internet.See that gun Khris' avatar is holding? It shoots code!
Yes, but after construct 2 I feel myself like invalid at ags. It's sad.
But I solved problem with replaces textures of icons. Still scierra template awfull. But 9verbMI template not work at 640-400. For pixel art I use photoshop brush, where 1 pixel square = 4 pixels. With this, I can start game at window 640-400, but it will look like 320-200 resized.
Quote from: Khris on Mon 03/02/2014 04:35:55
Yes, the native size of your game is determined by your graphics style, not what happens to be your current desktop resolution.
For pixel art (think Monkey Island 1 + 2), use 320. For drawn or pre-rendered art, you'll want to go higher.
To resize the window, compile the game (F7), then choose "Run game setup" or similar from the menu. Select an appropriate filter (x2, x3, x4) and click "Save and run".
Yes. But its not comfortable - build exe every time, when you want just a check. And its not comfortable run game like pixelquest at fullscreen.