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Messages - Shinan

#1
General Discussion / Re: 3d Realms
Mon 11/05/2009 08:15:06
I honestly thought Duke Nukem Forever would come out eventually. It feels a bit strange to be in a world where it no longer is in development nor ever will come out.

(not that I was going to play it since I'm not a huge fan but still)
#2
I'm not very active within the community or so but I'd love to meet internet nerds nonetheless. (also if I decide to come I have a couple of months time to become active :D)

The earlier the better fits best for me. Since I'll most probably be in Raseborg Summer theater.

I don't know how my job situation will be yet though. But I'm sort of maybe a bit interested. (It's okay even if I suck at Finnish right?)
#3
Now I feel stupid. The room is the wrong size! I created an empty room thinking it'd be in the same size as the game resolution for testing things... But now it works.

Thanks. It would probably have taken me quite some more time to figure it out without you.

#4
I'm trying to make my game in 640*480 but every time I try to run it runs either in a letterbox or 640*400. I've tried to change all sorts of options in resolution and the letterbox true/false thing but nothing seems to work. Is it something inredibly simple and dumb I've missed here?

I have a 480 high GUI and it doesn't show the whole thing. When I (briefly) tried 640*400 it gave me a warning saying that the GUI was larger than the resolution. In 640*480 it doesn't say that but it looks the same.

I'm using 3.1.1

#5
To be honest this idea really got my creative juices flowing thinking of all the possibilities but now two weeks into the month already I'm noticing that I'll probably not have time to make my first ever MAGS, so it'll have to wait.
#6
I've now spent a couple of hours reading through this thread, that I came by by mistake when lurking these forums for the first time in a couple of months. RON is fairly dear to me, I've made one game ever and that was a RON game (Simon's Journey), it probably wasn't all that good and would probably be put in the "other" category. But still, if I were to do another game (they're always brewing there a bit, though nothing ever happends) RON is probably where I'd do it.

I think is great because it enables newbies (like me) to make a game rather easily, I came upon RON while looking for some of those insta-game things for resources and I've made unreleased test using RON graphics because honestly, I'm just not that good at graphics myself. With that said the graphics style of RON fits me perfectly since I can use the premade stuff and I can with little effort edit some things to suit my needs (A change of clothing, an open window, an item here or there even a simple change of pose) without it feeling too inconsistent with the overall style.

All this said I also like the rather low standards (liberal was it?) of the games because when I played through the RON games, trying to figure out how I could fit in, the thought that struck me was "I can do something like this." and that encouraged me. Because of my inferior graphical skills I'm always discouraged when I see all kinds of amazing screenshots with beautiful sprites and background in 256 colours and I sit there in paint and can hardly do a trash can. However I also agree that these "lesser games" don't really belong in the same room as the "cream of the crop".

Looking back at this post I haven't really provided much constructive because I think most of the things that can be said have already been said. I'll just add that I agree. There should be a list of games for newbies to play. The games should also show off what can be done with the resources available (A game done using only existing resources with no editing done to them), while still being interesting.

Umm yeah, I'll go back to lurking and if I get the time I could try to churn out a short RON game during the summer. I just have to remind myself not to get overly ambitious... And re-learn AGS of course.
#7
I quite like it, I think it could probably live without the last picture, just show the beheading but not the head

QuoteAlso, what kind of music should I use?
For the music (sound) it should possibly be very simple and very soft. I'd say that using sound effects could increase the suspense a bit. There's the slow and soft, almost ambient, music and then the sound effects could add stuff like marching boots, grumblings and voices and for the beheading picture a soft crowd noise and if possible some kind of beheading sound.

Instead of the last picture there could be black, the sound of the head falling on the ground and then the sound of the storm coming. I know I'd like it. Like the replies say implied gore and violence is usually a lot more suspenseful than the explicit kind.

Of course if your game is all about the gory parts then perhaps it might be better to show them up, but I'd still say that it's best not to waste that kind of ammunition right at the start because it will make the later impact less.

Also, these are German soldiers? I always like the German perspective so don't botch that part up.
#8
I think I'll vote Dark Comet as well.
#9
Okay. I also like Rui's very much. The others were also good but Rui's had that strangeness about it. I suppose that's three votes for Rui so Rui's the winner!

Congratulations your time to conjure up a theme for the next competition.



(Btw for November there's http://www.nanowrimo.org for anyone who likes to write plenty 8^)
#10
I suppose this be the deadline day. Unfortunately I just haven't had the inspiration the last few days to conjure something up. I have two beginnings I did at the beginning but I can't really continue them right now. However if someone else has a story they like to submit they still have some time.

Otherwise I suppose we'll start voting eh?
#11
My gut reaction was that you shouldn't, but then I thought why not? Some post stories they've written long before the competition and I suppose that one really should try to do the story as polished as possible. It may feel a bit weird that the feedback is in the same forum as the competition but... well...

Silence is consent :)


Hmm, I have a few days left and I haven't started writing yet. I have to come up with something...
#12
Ze Rules:
- Participants will write a story not limited by length unless specified by the month's rules;
- It's impossible for a judge to be impartial in this kind of competition where, for instance, great writing can save a meager plot. So the voting will be public, and go on for at least a week after the deadline, when the winner will be announced.
- The deadline itself is, as said before, monthly, but as usual some slack is given. Don't abuse it, though. Five days after the "oficcial" deadline no further entries are allowed and voting begins, but this tolerance is not mandatory, rather left to the thread-starter's description.
- The competition should last a month. Therefore, this particular one will run until the 13th of October.
- The actual posts must NOT contain the story, but a link to it. The story MUST be hosted somewhere, even if temporarily.
  - The object of this is to write a story. It can be a short story with 10 lines, it can be a whooper with 20 pages. It can have no characters, or a myriad of them. It can be in first person, or third; present or past of future tense. Your ONLY limitations are the ones the rules state, if any.
- The winner provides the theme and rules for the next comp.

And the theme for this month:

ZOMBIES

the story should feature, in some way (the more obscure the better I suppose, but fairly stereotypical zombie stories work too) zombies. Zombies can be anything from Office Slaves/Factory Workers who do the same monotonous task day out day in to the hordes of undead Necromancers in fantasy worlds tend to summon.

Ideas can include a man who is about to become a zombie after being bitten, or even a story from the zombie's point of view. Other ideas can be how zombies affect daily life (for inspiration see the scenes in Land of the Dead before the action really begins), with the zombies just serving as a backdrop. Or just have some explorer meet Voodoo people (is that South America?) and have a zombie servant in the background.


And yeah I'm a sucker for zombies so I may very well enter myself.
May the shouting of BRAAAAINS commence! ;D
#13
Yay, I've had a theme in my head for a while, let's hope it's not overly outdated 8^)
#14
Hmm. I rather liked A Hundred Year old Friend but I have to admit that the difficulty to read it did take away some of the enjoyment. I guess that my vote would go to Rui's They Walk On, because it is such a cute piece... It has the kind of weirdness I like.
#15
I've gone through at leas ten ideas and written down beginnings of three stories for this competition. The problem was I never had an ending 8^) But now on the last day I managed to finish one in a somewhat satisfactory manner.

http://www.surfnet.fi/~karell/cloudynights.rtf
#16
I logged in to my ancient home page just to get somewhere to put this file... Let's hope it works and all though. They say these things are shitty nowadays.

http://www.angelfire.com/in/janthegreatest/drokk.html
(I hear it's impossible to do direct linking from there nowadays, so there's a subpage)


I did, I hope, a slightly own take on it 8^)
#17
Are you allowed to modify your voice with strange effects or should it all be "as is"?
#18
Nintendo made playing cards before the Game&Watch. Maybe it is the artwork on them that is implied.
#19
How much violence is no violence? I mean can violence be referred to in speech (such as "I remember back when I kicked that merchant's arse real good") or in threats ("Give me all your money or I'll rip your throat"). Or can there be abstract violence far in the background ("The war had gone on for three years now and food was getting scarce.")?
And is hunting for food violence?


Maybe I'll write the story about the bard who faced off against twenty angry orcs by singing the Ballad of the Beardless Dwarf and winning them all over 8^)
#20
Quote from: Chapter 11 Studios on Mon 04/07/2005 13:55:25
Isn't the manual about three or four versions of AGS out of date? A lot has changed since the manual for 2.32 or whatever the version is that the manual was based on.
My manual has a "upgrading to 2.7" thingy aswell as numerous "used to be this-and-that that is now obsolete". So at least in the newest (official) version the help file is up to date.
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