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Messages - Joey

#1
OK so I need help with making a way to quit the game after a dialog ends. So after the stop command in the dialog it executes the next line of code
#2
Thanks a lot! In AGS it says to search the manual for voice speech, but somehow this page in the manual didn't come up :/
#3
I have never used voice acting before but when I tried using some audio files to test it out it was semi-confusing. I see that there is a speech folder under audio in AGS and a speech folder in the project folder. I have also experimented with the auto number audio feature. What I want to know is what do I do once I have all the audio files for different lines and all dialog lines are numbered?
#4
Thanks a lot I'll try this.
#5
I have created a GUI with numbers 0-9, a textbox to display the number, a call button, and an exit button. I need help with creating a script to check the text inside of the textbox to see if the right number was dialed. My script to use buttons to enter the code in also stopped working but I didn't change anything. Here is an example of script for the buttons

Code: ags

function PhoneButton2_OnClick(GUIControl *control, MouseButton button)
{
  TextBox1.Text.AppendChar('2');
}


Anyway, what I really need help on is creating a script that checks if the number entered in is correct and then starts a dialog when the call button is pressed.
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