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Messages - xlynx

#1
Quote from: dreammaster on Sun 14/02/2021 23:53:42
As for announcements, Sev already made a posting on the group's Facebook page: https://www.facebook.com/ScummVM/

Direct link https://www.facebook.com/ScummVM/posts/10159546707706410

I want to offer my thanks, encouragement and support. How is it going, what's left to do, and how do you want to approach game testing to maximize return?
#2
I just tried AGS_2014-4-30.apk on my Samsung Galaxy Note II. For the most part it's working fine. I noticed:

  • The Blackwell Legacy: The dog leash graphics near the beginning are rather glitchy.
  • Primordia: Crashed when Scrapper was cutting through the Engineering hull, I wondered if it were memory related, as closing other apps then trying again worked.
#3
Quote from: Crimson Wizard on Thu 27/02/2014 22:13:18
Recently I had a small discussion with Alyssa Milburn, the author of ScummVM AGS port, and she expressed a thought, somewhat similar to the one which occasionally came to me once: would not that be better if the ScummVM version would become the leading interpreter for running original AGS games, while interested AGSers could make a completely new engine, free of old ties, not needing to be backwards compatible?
Who knows, maybe that's what we should have considered to do a while ago...

As an outsider to the community looking in from time to time, I like the idea of a complete recode, dropping backward compatibility. It has become painfully obvious even to end users on Steam forums etc. that this is needed, and SkyGoblin's blog is inspiring, even if a full suite replacing AGS would require considerably more effort. Also, many big projects (Apache comes to mind?) have done total rewrites without splitting their communities.

As for the renewed interest from the SCUMMVM project, I see this as a big win for end users in terms of retaining (and creating) accessibility to all our beloved AGS games. I had read some rather long threads here which disappointingly concluded with "not possible while still the active branch under the AGS project", so this could be really exciting. It is the future of AGS 3.x, I'm almost certain.

Lastly I want to thank you for your efforts, and I'm sorry it has been such a large source of distress. I'm sure any reasonable person here would happily encourage you to "do what you need to do". I feel that even just by giving your blessing to ideas such as the quote above, you are still contributing far into the future.

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