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Messages - AnimeKA

#1
I just restarted using AGS and I need some basic help regarding conversation events scripts.

1. Adding items into inventory via conversation dialog. I tried using the dialog box but it can't recognize the item. Cause this is included in a conversation with a person which is why I don't want to use Display(). And I need the item to disappear once the option is selected.
Code: ags

@2
Ego: "Its an empty ale mug, just what I need at the moment"
 {
   player.Walk(260, 300, eBlock);
   AleMug.Visible = false;
   player.AddInventory(iAleMug)
 }


2. Opening inventory using dialog, once exit inventory dialog resumes. Something like "dialog: Why don't you check ur inventory?" "inventory opens" "click exit" "dialog: you see?"
#2
Tried it. Although it does make my Views a little messy but the command is simple and that's whats important. Thanks a lot.
#3
Hello everyone,

i only just recently started using AGS and I been through the tutorial and I already working on a short game for my project however I basically a noob when it comes to programming. My game is technically features characters with different expressions during conversation. I need to know how to change character portraits"example, when the conversation hits a certain sentence the main character portrait(different expression) will change"
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