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Messages - Yoru Chinmoku

#1
Thank you very much, AnasAbdin :)
I tried it immediatly, and it's working perfect!

Now I feel stupid for not coming to this idea earier haha (laugh)
#2
Hey there!

I didn't find an answer to my question, and I couldn't figure it out all alone.
I don't even know if it actually works :-\

I wonder if it's possible to change (or/and disable) certain things, when an certain inventory item was used.

To explain it a little better;
cEgo uses iRedmarker on cChar1
cChar1 gets angry, telling cEgo to get out of the room, the game restarts

That's working just fine.

cEgo uses iBlacktape on cChar1
cChar1 has his mouth covered with the black tape

Works fine as well.
But now
cEgo uses iRedmarker AFTER he used iBlacktape
cChar1 will have red drawings in his face, the game continues
Every dialog of cChar1 is disabled (or changed), because his mouth is covered by the black tape (= he's unable to speek)


Is something like that even possible? :-D

I'd just make a whole new room, cChar1 having his mouth covered. And make the same hotspots, same objects, etc. like in the actual room. But change everything a little bit (e.g. no dialogs with cChar1). And if cEgo uses iBlacktape on cChar1, he'll be moved to this new room.
But that's pretty much work (not too much though, since I really want to make that game for a friend).
So, I wanted to ask if there's a more simple way to do that? :)
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