for the following character effect this might work
if (character[EGO].walking==1){
character[MAN].x=character[EGO].x + 10;
character[MAN].y=character[EGO].y + 10;}
if (character[EGO].walking==1){
character[MAN].x=character[EGO].x + 10;
character[MAN].y=character[EGO].y + 10;}