Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Drakmyre

#1
Snarky indeed.

Thanks for the help!
#2
It depends on the perspective. It's late in the swing when you connect but an earlier swing relative to the ball being thrown.
#3
Khris,

I wasn't being sarcastic. Since I am new I don't know how to phrase a question other than "how can I do this?"

As for a reference the only things I can think of are:
Baseball video games-Basically all of the work on the premise that when the ball is "close enough" you swing. Depending on how early or late you swing it hits a different part of the bat and that, along with the pitch and other variables, determines where it goes. Since I'd like to keep it to a minimum it is basically going to be when in the swing it hits. For a Right-handed player, the earlier you hit the more likely it will go right. MLB2K14 and Extra Innings on SNES are two similar, but differing in key parts, swing mechanics.

Golf games always have interesting but basic swing mechanics. Hot Shots Golf has one where depending on how close to the markings you press the button determines how well you hit something.

As for force, one could keep it basic and keep it constant and just have the angle of the bat determine where it goes. Or you could use the aforementioned Golf Mechanic where one determines contact and the other determines how hard you swing. But I would prefer to keep it as basic as possible for now.

As for what Slasher suggested: any of the GUIs mentioned would work.
#4
Snarky,

     I don't know how to ask a question. Since I am new I don't know how to phrase a question.

But to answer your questions:
    What is a "standard pitch and hit"? Are you talking about baseball, or what? Most people around here aren't American, you know. Baseball. Now I know about the International makeup of the forum.
    What are you trying to make? Is this going to be an interactive game, an animation (perhaps dynamically rendered with random variation), something else? Just a top down Baseball game.
    Which aspects do you want to simulate? How realistic do you want it? 2D (front-view, side-view, top-down-view...?) or 3D? Top-Down. Hit and depending on where it goes you either score or get an out. Three outs and it's game-over or next turn if you have two players.
    Are there factors you need to be able to adjust? (Speed, for example?) Multiple speed levels would be nice but for now one will do.
    If it's interactive, how is that supposed to work? Do you play as pitcher or hitter? Real-time or some sort of turn-based? What sort of input do players get? Pitcher would be automatic in that he(it) would only have one speed. Players just guess when is the best time to swing.
    Do you need to determine the result at all (hit/miss, distance, where the ball lands, I don't know)? All of them. The only thing to add to "where the ball lands" is whether it is in(scores) or out(does not).

Edited by mod: Don't double post within a short period of time. You can edit your posts.
#5
Sorry for the slow response.

2-D space. Hits and then reacts like it was hit by a bat.
#6
Hey Everyone,

     This is my first post so here goes...

     How would you script a standard pitch and hit?
SMF spam blocked by CleanTalk