Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Ernest

#1
Quote from: Crimson Wizard on Sun 21/09/2014 12:11:54
We fixed that in 3.3.0 (although there are still certain limitations because of how the program was made). In following versions we plan to remove these too.

Thank you for your support. I downloaded the newest version and it's good enough for now! :-D
#2
Crimson Wizard: I'm using AGS Editor .NET (Build 3.2.1.111) v3.2.1, March 2011.

Since this is all quite depended on the supported resolutions of different graphic cards and monitors, I'll have to check what it will look like on a different PC. Maybe it's not too bad on other computers.

Domithan: Thank you for your suggestions, I'll work on it!
#3
Thank you both for your replies. Let me show you what exactly I am struggling with at the moment:



It's the kind of blur that hurts the eyes. Crimson Wizard: You're right, it's probably not since we're dealing with resizing from one resolution to another. If you have a resolution of 320x200 and resize it to 640x480, the problem would be that because of the extra 80 pixels in height it's not resizing the game exactly to 200%. So it stretches and the pixels are looking quite "off".

As for the settings, I have it set to:
16-bit, DirectDraw 5 with a resolution of 640x480.
In the setup I didn't select any graphics filter. Although selecting one makes it look much better, the side borders are not working, making everything look fat (too much width).
#4
Hello everyone,

After years of thinking how great it would be to create my own adventure game, I finally decided to give AGS a go. I'm doing the best I can with the given information on the website, watching the youtube tutorials of densming and reading forums right here. However, I do have some specific questions to the AGS community and some technical questions regarding the resolution and such. I hope you guys can help me out before I start this thing for real!

I have made a sketch in Photoshop which shows my style of graphics. I would like some feedback on the background (I'm terrible at drawing certain perspectives), the GUI and the overall style of the graphics. It's my first attempt, I don't have any drawing skills or experience other then a few doodles I made with Flash a long time ago.



My technical questions are:
The current resolution is 640x480. I'm not sure what to do to fix the blurry images I get when I select full screen. I get that it's being stretched out, but I'm thinking that there might be some workaround. I'm used to vectors in Flash and shapes in Photoshop. Stretching and resizing never seemed to be a problem for me, and since I'm making it pixelated I was thinking that at 200% zoom, it should have blocks of 4 pixels for each original pixel. Am I going the right direction with this or am I totally off and should I try a high resolution? It feels pointless for me to make small pixel objects and increase their size by 200-400% in Photoshop before importing them.

I would appreciate the feedback and suggestions. I can't wait to start doing some serious work! :)

- Ernest
#5
Hello adventure game fans!

I am Ernest, 30 years of age and a big fan of point and click adventure games. My first adventure game I ever played was Inca II. Quite an odd game with some weird stuff, but boy did I enjoy it! My second game was Loom and just like the games that followed, it felt magical to play. Ah, I get goose bumps even thinking about those good old days. My favourites are Quest for Glory: Shadows of Darkness, Discworld and the Monkey Island series! And I enjoyed many more.

I hope one day to have made my own adventure game. Who knows in the future! :)
SMF spam blocked by CleanTalk