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Messages - ET3D

#1
Quote from: eri0o on Tue 07/08/2018 23:00:22Also, a guess... Should the string version be #version 130 es\n\ instead of #version 130\n\  for EGL on Android?

Should be '#version 100 es' for OpenGL ES 2.0 (and '#version 300 es' for 3.0, '#version 310 es' for 3.1, but I'm guessing we want 2.0 here).
#2
Quote from: cstaite on Sun 08/11/2015 11:48:04
I wanted to play Heroine's Quest on my phone.  I found someone had already made a stub for Steam, but it wasn't included in the APK.  So I set about compiling the APK myself and including the stub in.  It worked!

Thanks! I've been wanting to play this game for a while, so I'm glad I happened to drop by today. (It's because I bought Resonance at GOG to play on my tablet.)
#3
By the way, I recently finished The Blackwell Epiphany, finally, managing to bypass all the crashes. One of them I managed to bypass by changing from software to hardware rendering.
#4
Looks like AGS does crash on the Galaxy Tab S, so it's not a memory issue. Wish I knew how to overcome it. Looks like both JJS' and monkey's versions crash at the same places, more or less. Would be nice if there was a way to help debug this. (I tried writing the log, but all it shows is room changes, nothing to indicate why the crash happened.)

DarkestCrow, I'd suggest trying the latest version from the first post on the thread. JJS' version has a menu button in games which can bring up the keyboard. Choose an Android keyboard with arrow keys and it should work.

monkey, why can't you use the same menu button code as the JJS version? That worked fine for me on both the Nexus 7 2012 and Galaxy Tab S, and they have completely different menu button management (the Nexus 7 doesn't have physical buttons, and the menu button shows on its action bar, while the Tab S has physical buttons and a long press on the recents button can bring up the menu), so I imagine that it's a generic solution that should work well on a wide range of devices.
#5
I upgraded to a Galaxy Tab S 8.4, and AGS (monkey's version) no longer crashes, at least far as I played. The only thing I can think of it that it may be a memory allocation problem (the Tab S has 3GB RAM compared to 1GB for the Nexus 7).

Menu is still screwed up on the monkey version. The Tab S has physical buttons, unlike the Nexus 7, but following the current Android style there's no menu button. In JJS's version a long press of the 'recents' button brings up the menu when in-game. In monkey's version it doesn't, so like on the Nexus 7 I have no clue how it's possible to get the menu in this version.
#6
Quote from: monkey_05_06 on Wed 31/12/2014 16:53:29
I didn't change the way the keyboard is toggled. Unless your device doesn't have a menu button then it should be working. If you don't have physical hardware buttons, well that's something else we need to address, though off the top of my head, I'm not sure what the best approach would be here.

I'm using a Nexus 7 2012. In the JJS version there's a menu button in the action bar at the bottom, and it's available throughout the game. In your version there's a menu button at the top right on the game selection screen, but that doesn't show during the game. The normal action bar (back, home...) shows. (And the bar always shows. There's an option to hide it which other games have, where you swipe from the top to show it, but in AGS it always shows at the bottom. Not that it's a problem for me.)

By the way, any way for me to help debug the crashes?

Quote from: Crimson Wizard on Wed 31/12/2014 14:53:45
I see, that's right. Just tried out 3.3.2 on Windows, but it looks translucent. Might be OpenGL and/or Android issue.

Looks like something which changed in hardware rendering. It works on monkey's version with software rendering but not hardware rendering, and is fine on JJS's version either way. Was there a rendering change over the last year?


Oh, and happy 2015!
#7
There's no real need for a save. Joey, one of the two playable characters, is a ghost and should be translucent.

If you want a save anyway, I will try uploading one. I'm not sure how the filenames correspond to the game's save names, but I think I'll get it right.
#8
Quote from: monkey_05_06 on Wed 19/11/2014 23:46:45
Sorry it's taken me so long to post this, but here's an AGS 3.3.2 APK.

Tried it, but I can't see the menu button in game, which let me bring up the keyboard in JJS's version. Without it it's impossible to progress in The Blackwell Epiphany. Also, ghosts aren't rendered translucent in your version.

Unfortunately, the game crashes a lot in both this and JJS's last version, so I'm pretty much stuck at the beginning. I guess I'll be forced to play it on Windows.
#9
I apologise for having left this thread for a while. I didn't have much time to much about with this, but the other day I copied the Blackwell Deception installation as is to my Android tablet and it ran nicely. Only problem is that I can't see the text under my finger, which makes it somewhat hard to play. Hopefully I'll be able to find my pen and that should help. I thought there was also a "touchpad" mode, but looking for it in the readme I couldn't find it, so maybe I was just imagining it.

Edit: Found the option in the settings. Managed to finish Deception after a lot of crashes. Unfortunately Epiphany crashes means I'm stuck at the beginning.
#10
Thanks for all the replies. I installed the engine on my Nexus 7, installed Heroine's Quest from Steam, copies the file ending with .001 to the tablet (I thought that would be the game) under the ags directory, and a subdirectory (tried both), but the engine isn't recognising that a game is available.
#11
After buying the Wadjet Eye Blackwell games for Android on a Humble bundle, I realised they were AGS games, and that AGS games can run on Android. I found a thread here about the Android port, but it looks to be aimed at developers using AGS, not game players. I also saw that there's an app called AGS Stream, but from the looks of it it's not that mature and has a limited selection of games.

Question is, is there a way for me as an end user (who's a C++ programmer by profession) to take an AGS game I own and put it on Android? Or is it up to the developers to convert that game?

Thanks!
#12
These days touch control offers an easy way for even toddlers to interact meaningfully with a game, and there are many tablet games for 2 and 3 year olds.

Many 3 and 4 year olds can use a controller or mouse effectively (but not for games which require accuracy). My daughter liked the memory game that's part of Super Hero Squad Online when she was 4, and that's mouse controlled, but she mostly plays on my tablet. She enjoyed simple hidden object games for a period of time. At 5-6 she was introduced by her babysitter to Flappy Bird and Temple Run, and got quite good at them. I've also been playing a bit of Enchanted Cave with her over the past few days, which she enjoys. She also likes Wii and Kinect games, as does my 4 year old son.
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