Thanks guys! We're releasing a week from Wednesday. SO EXCITED AAAAAH!

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Show posts MenuQuote from: Mandle on Sun 01/07/2018 17:19:17
Does the sentence continue after "Experience an occult"?
Just asking because "occult" is an adjective and needs a noun following it to make sense.
For example: "Experience an occult ritual."
Probably you guys have it covered but thought I'd mention it just in case...
Quote from: cat on Thu 28/06/2018 20:21:50Quote from: Ali on Thu 28/06/2018 12:49:02Can we please stop ignoring that there is a difference between those hold-down-to-show and single-click verbcoins?
I think examples of people quitting games because they don't know how to use verb-coins are probably proof? Some people hate single-click games, but no one has ever stopped playing one because they were confused.
But Danvzare has a point: we don't have any facts yet. Maybe we should collect what we have?
GUI type How many interactions? Intuitive? Suitable for mobile devices Covers screen space Ergonomic Lucas Arts 9-Verb GUI 9 Yes? Yes Yes No (long distance mouse movements) Sierra (right click rotate) ~4 No No No No (several clicks required) Verbcoin (hold to open) 2-4 No Yes Only when active No (hold) Verbcoin (click to open) 2-4 Yes Yes Only when active Yes BASS (left-right click) 2 No No No Yes Single click 1 Yes Yes No Yes
With ergonomic I mean how convenient is it to use by mouse i.e. multiple clicks, long ways, holding buttons etc.
Quote from: ManicMatt on Thu 28/06/2018 15:33:28
Starting with text adventure, yay.
You are in a room
Quote from: Mandle on Thu 28/06/2018 15:01:51
Someone needs to make a game called "GUI Quest" where the player collects the elements to assemble their own user interface as the game goes on, starting out with one-click. They can design it as they want and continue playing the game as the interface evolves, for better or worse.
Like "The Stanley Parable" but about GUIs instead of freedom of choice.
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