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Messages - .rhavin

#1
Looks nice, but for me only works on a cheap laptops tft-display. On my calibrated CRT, the mids are almost invisible because they are to near to the shadows.
#2
OK, to make myself a little bit clearer… one of my main characters is going to look like… well, like me, because this is going to be a game featuring my band in quite a complete absurd but funny story:



while i'll do the band and some important VIPS myself, i'd need lots of NPCs in roughly 100àâ€"300px. What i found are tons of sites that all claim to be the best site on earth and happen to be a panopticum of garbage. Is there any quality sprite side out there? preferably one that can be searched by size, character and style?
#3
General Discussion / Quality Sprite Resources?
Sat 27/12/2014 17:36:33
Well, i think creating a game with AGS or similar engines needs lots of artwork. While i'd like to create the ›main cast‹ myself, there will be a lot of NPCs in the game. And as i wont mind my main cast becoming NPCs in other games, i wonder if such exchange-communities already exist.

What im looking for is a site were you can find free high quality sprite resources with 4+ frame loops. To show you, what i'm looking for, i post a frame of a german policeman i've already done:



This is the size of the sprites i'd need for my project. Does anyboy know of such a site/community?
#4
Recruitment / Re: The Condemned!
Thu 25/12/2014 11:25:48
if u need german voice acting, english with german accent or german translation, let me know.
#5
Well, i could translate it into german if u want. I could also write it for bavarians wich is almost german but with much fewer IQ xD
#6
newbee introduction... well, why not? ;)

I'm .rhavin, started programming on Atari 1040STF in those old days where 1MB was huge and friends asked you: "20MB hard drive? You're not going to fill that in your whole life!" Im one of the very few germans that did a complete and total refusal of military service (wich has been a crime then). I'm a musician also, play bass (7-String: https://www.youtube.com/watch?v=SPVsbamds8I), have my own little studio, did about 100 TV shows in Berlin local TV and played mansion, zak, indy etc. when they got published. I'm one of the few to still own a real GOR-COIN.

I currently work as an audio technican here in Berlin, got certified as Enterprise & Server-Admin (MCITP), code in Java, c++, Perl and work with cubase, photoshop, gimp, editplus.

I have lots of ideas for games but currently still lack a good engine to realize them. I tried JMonkeyEngine and have aa project in development there but it seems like my good old aged computer is still to slow for my ideas to work, so i wait for the 2015 price-drop. I did a lot of pen&paper RPGs, played lots of solo computer RPGs but could not get acustomed to games where it all depends on the money and time you spend.

I'm a non-smoker-sometimes-doper and left-wing-better-world-utopist that likes good whiskey (connemara single cask), good black beer (guinnes) and a good verbal fight with intelligent people.



#7
Damn, i just stumpled upon this game-studio and you're just implementing basic functionallity i'd need without the restrictions they currently have, e.g. i'd need your 'managed structs' with the ability to hold a dynamic array of structs. :-((

that  of course â€" doesnt mean that i dont appreciate all the work you already have done!
#8
Well, i got my own audio-studio, so if u have need for some none-native speaker (i'm from germany), male and sounding like i'm ~35 years old, let me know.

If u need some example, tell me what to say and in wich mood/circumstances. But dont expect any result before x-mas ;)

Equipment that i could use:

• RME Fireface 800
• Lexicon MPX-1
• BSS DPR 404 compressor
• Microfones Sennheiser 945, 935, Audix VX-10 or a large diaphragm
If you need stereo I also have 2 matched pair small diaphragms.
#9
Quote from: Mandle on Sun 21/12/2014 01:04:21But I guess if you have a huge number of possible combinations and outcomes, like 50 or 100 or more then building an array which works like a map or flowchart to handle it all is a smart way to go.

The biggest part of the game will be about combinations, i think ~50 is a good guess. BTW this is such a basic functionallity, it probalbly should be part of he engine itself. :)â€"?
Does this outline requires that i have to wait for managed structs (http://www.adventuregamestudio.co.uk/forums/index.php?topic=51050.0) to become available?

from "new" in the manual:

QuoteCurrently dynamic arrays are supported as global and local variables, but you can't put one inside a struct. Also, at present you can create arrays of basic types (int, char, etc) and of built-in types (String, Character, etc) but not of custom structs.

is this going to be changed … soon?
#10
My x-mas:




#11
General Discussion / Re: New voice microphone
Sun 21/12/2014 00:04:25
It really depends on what you wanna do with it and where you wanna do it. Omni directional is almost useless unless you wanna record ambiece noise. if you have the luxus of just speaking straigt into the mic without the need to move (you dont have an instrument in your hand for example)), just get a hypercardioid, because it has the best ambience rejection. But the sound will change as soon as you change direction and distance. Supercardiods and cardioids are (in that order) more forgiving but have (also in that order) a higher ambient recording.

You might also consider getting one of those:
http://www.thomann.de/de/the_tbone_micscreen.htm

Usually, you dont wanna record ambience, because when doing voice acting for games, you want to produce text that will fit in the ingame ambience and might be received by the player with headphones. Voicings with ambience (room reflections, computer-noise, etc.) sound like you open a window, hear someone say something and then close the window again, but usually you want it sound like someone is saing something in the place where you currently are, so you need to get rid of ambience.

Of course, it all depends on the level of professionality you want to archive. Im my studio, i have a Audix VX-10, a Sennheiser 945 and 935 and a large diaphragm and i record with a rme fireface 800. But that doesnt mean that you *have* to spent 3k like me for mics, because it also depends on your experience with recording. If you know what you do, you can get decent results with budget microphones.
#12
dont flame if this is explained anywhere, i didnt find it and just stumbled upon this engine a few days ago ;)


I have a couple of scenarios where item a combined with item b will result in items c [d, e …]. as i find it rather complicated to do this all in the item functions, i had the idea to do this in a global event function and used the
Code: ags
UnhandledEvent(LocationType type, CursorMode mode, InventoryItem *clickedItem)
approach.

My idea is to basically do the following:

• define a something (struct?) holding the following information:
- item1
- item2
- an array of resulting items
- some special flags defining prerequisites met
- optional pointer to a fuction called if item has been succesfully created

• define another something consisting of
- an array of above somethings
- a function that lets me define relations
- a function that gets called by the event and that checks
  - if a relation between both items already definded?
  - if yes, are the prerequisits met?
  - if yes, remove items from inventory, create new ones
  - probably call function


is this possible with the scripting language or should i do another approach?
#13
Advanced Technical Forum / Re: Unicode support
Sat 20/12/2014 12:37:05
Well, i speak german and english and a bit of español, so the're now way i'll do a cyrillic game.

Yes, i can write something like:

Code: ags
 player.Say("Höchstens 200â,¬!");


but on screen it gets:

H?chstens 200?

and writing "Hoechstens 200 EUR" just looks bad. And SDL seems to support unicode, as does allegro.

Quote from: Crimson Wizard on Sat 20/12/2014 01:51:51
AGS stores all strings as ANSI ones.
Changing that would require rewriting parts of the engine, and also (probably) changing some data formats.


Is the source public? would that be a big issue?

Edit: ok, found it on github. string.ccp seems to be uncaring wheter it processes unicode or not, it just manipulates bytes. so, perhaps it would be enough to just update the functions actually *writing* something on screen? I noticed you write text as bitmaps on screen and use an outline font / plain font combination. well, a bit outdated, dont you think? why not just use the systems ttf dawing routines and write the text in black on screen, then offset by 2px in both directions and write it in the actual color? i do this all the time when i write text in java and it looks pretty well on all backgronds.
#14
Advanced Technical Forum / Re: Unicode support
Fri 19/12/2014 18:28:22
Ok, just to rise the requests/year quotient: I'd be happy to have unicode support, too. Today, i'ts hard to find *any* font that doesnt at least support a few thousand chars. I'm currently just starting with AGS, and it was quite a surprise that unicode wasnt in there considering the fact that it is included in all major languages for years. I can accept that variables and functions are limited to lower ascii, but text to the user has to be UTF-8 today. On most systems, this is completely handled by the build in functions and .NET already provides the functions to manipulate strings in a way that you dont even have to know how much physical bytes your actual chars need.

Considering the various Interpunktation i usually use to say something ›special‹, „quote“, get lost…, be wise®, and some couple of regular german vocals like äÃ,,öÖüÜ, àŸáºž and some derivates to emphasis language dialects (ГВæÆ), im pretty shure i cant write that with just 255 chars. and â€" of course, it would be a pain because every char i used in this post i simply have on the keyboard.

So, please, UTF-8.
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