Looks nice, but for me only works on a cheap laptops tft-display. On my calibrated CRT, the mids are almost invisible because they are to near to the shadows.
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Show posts MenuQuote from: Mandle on Sun 21/12/2014 01:04:21But I guess if you have a huge number of possible combinations and outcomes, like 50 or 100 or more then building an array which works like a map or flowchart to handle it all is a smart way to go.
QuoteCurrently dynamic arrays are supported as global and local variables, but you can't put one inside a struct. Also, at present you can create arrays of basic types (int, char, etc) and of built-in types (String, Character, etc) but not of custom structs.
UnhandledEvent(LocationType type, CursorMode mode, InventoryItem *clickedItem)
player.Say("Höchstens 200â,¬!");
Quote from: Crimson Wizard on Sat 20/12/2014 01:51:51
AGS stores all strings as ANSI ones.
Changing that would require rewriting parts of the engine, and also (probably) changing some data formats.
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