Thanks for the great explanation, Crimson Wizard.
I am creating a non-adventure cyberpunk game. However, the gameplay base consists basically on draggable GUI's and text, so readability is essential.
I'm having a bad time on many aspects of the game development.
AGS is an amazing engine, but I think its limitations for non-adventure games won't let me complete my first game in it.
I sincerely hope to publish a game here some day, though.
I am creating a non-adventure cyberpunk game. However, the gameplay base consists basically on draggable GUI's and text, so readability is essential.
I'm having a bad time on many aspects of the game development.

I sincerely hope to publish a game here some day, though.
