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Messages - Valzebnik

#1
Hm. Nice BG ofcourse!
But i have a statement and a argument as one!
Lets say that the road goes out of the picture bounds and turns to north by lets say 15 degrees (north being the direction we are looking to!). And the next building would be paralel with the road.Wouldnt that make the picture right? That we see the wall but since the building goes further on,we dont see the rest from this wievpoint?!  But yeah,the last remake is nice.Very Nice :p GG
#2
Critics' Lounge / Re:advice on docks
Sat 10/04/2004 22:26:58
I would advise you to cut a little bit off the boxes.The perspective is wrong. U should see little less of the upper corner of the boxes! =)
#3
Critics' Lounge / Re:Character - Rocky
Sat 10/04/2004 22:21:50
Nice,but I think the sword is a little too big!!
#4
I agree! And now that u mentioned it,if the GUI will fill the most of it then it wont look so empty! Nice work! ;
#5
Hey! The sprites gone bad  ;D . Better fix it!  :P. Nice sprites!
#6
Critics' Lounge / Re:A Background in progress
Fri 09/04/2004 15:39:23
The BG is super.The green water doesn't fit IMO! Maybe very light blue! And you could try to draw a old farm truck in front of the house (the lower right corner!)  ::)
#7
Critics' Lounge / Re:Taxi ride ..
Fri 09/04/2004 15:37:05
Maybe cover the white areas too and it ready to go!Never seen a car with a half white, half gray spoiler and a white front (the inside of the bars in front)!  ::)
#8
I think it is great!
C&C:
The Kitchen tables look too round!;
The puzzle with the last number by the safe is too hard.Cant imagine anyone discover it without a walktrough.It's more likely that the player gives up before finding out! Mabe a easyer hint or a tip (or am I just so st00pid!  :o );

Great 3D.I onlt know that the kitchen floor is very easy to do.But the characters look fantastic.I especially like the bum in the alley! Good job!
#9
I understand that u used 2 colors on every piece of clothing,but u might want to do some more work with the pants (maybe even with 3 colors) because as a matter of fact they do look flat!!  ;)
#10
Critics' Lounge / Re:Apartment - C&C?
Fri 09/04/2004 14:47:02
Yes,you could make the room a little lighter.Use happier colors maybe.But the last edit (sry for saying this) look like the person who lives there,came home drunk one night,took a spray can and started to spray the walls and floor  ;) .Dont get me wrong.It's nicely done but maybe a little too much wildness!  :P
#11
Critics' Lounge / Re:First Screen
Fri 09/04/2004 14:42:51
I must admit that it looks great but i like the Paint version more! The character isn't so antialiased so it goes better with the first room.Cant w8 to c your barman and customers!  ::)
#12
Its a nice picture but IMO the lower black area is too big.Maybe lose a little bit of that black area or drag the cave a little bit lower and maybe make it higher.Of course I don't know what kind of characters you have planned for the game so it's only my opinion!
#13
Critics' Lounge / Re:Looking for opinions
Fri 09/04/2004 14:33:31
Very nice.I agree with DanClark,you will have lots of trouble if you want to animate them.I think they have too much Antialiasing (or is my screen misty) =)
#14
Critics' Lounge / Re:Mags Character
Fri 09/04/2004 14:30:32
I like your walk animation very much! And yes,the hands look too floppy to me too! But it's a great character! =) Nice1
#15
You could try doing him a body.There are many ways for doing a personality.Short fat = grumpy (so he doesnt need the hair on his backside of the head).
Tall thin = he might have a ponytail.
Well anyway,the face is nice.Yeah,maybe a little shading would help
#16
Critics' Lounge / Re:Critique my mechanic
Wed 31/03/2004 00:05:37
This guy looks as hes been hit by a AK47 or something.But,yeah, u could try to make his shirt in a different color.It looks as his body has been separated from his legs.
#17
I really like your walkcycle.And the characters look nice too. 5 p.   ;D
#18
The hands should be longer! Only a little bit.A very fine way to test this is that u stand up and see how u look and mesure bodyparts with ur eyes.Then its easyer to do that on the comp!
#19
Well I think it came out pretty nicely.It was 5 hours u know! And the thing with the rust and peeling paint is that after the long hours it came out so beautiful that it was a shame to ruin it! The metalic skin and the shading gives it the special touch...

P.S  I know because I'm the Co-Artist 4 the Game.
#20
Yeah I know,I srewed up a little but nothing to worry about,still a work in progress.I started with the doos & then made everything else but forgot 2 delete da door!
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