Hey guys,
I'm the creator of Jaguar and just wanted to clear some things up.
First, I'm definitely not here to violate any forum rules, step on any toes, steal any business, etc.
I've never used AGS or any of the other adventure game engines out there.
Like many of you, I have fond memories playing these games growing up - and believe that their simplicity is what made them so magical.
Jaguar was created for a number of reasons.
1) To see if I could do it.
2) For fun.
3) To see how well Javascript/HTML5 would be suited for such games
To clarify a couple things mentioned in this thread:
1) GPU acceleration isn't left entirely to the browser to decide
2) I'm sorry if it came of as tacky by using existing game sprites. My time was dedicated to writing the engine, not designing a game. Demonstrating the engine with familiar graphics seemed to be the more logical choice - and one which is perfectly acceptable under US Copyright law and the marketplace policy where it is being sold. As a designer and developer - I'm not out to violate anyone's intellectual rights.
3) None of the behavior is hardcoded into the game - and all of the examples mentioned (exit behavior, etc) is fully customizable. I entirely agree with Snarky regarding too much hard coding. This is why I decided to run with a very lightweight core game engine and use hooks/addons to extend only the functionality you want. All behavior mentioned (exit functionality, etc) is customizable using simple settings.
4) There currently isn't any pathfinding. It is planned, but will be rather difficult to implement the algorithm into the current code and maintain performance (so isn't happening anytime soon).
5) The big advantage of running in HTML5 is device compatibility. Nearly every major device includes support for HTML5/canvas/JS/CSS3. On the flip side, there are many advantages to native apps.
By no means am I trying to sell Jaguar here - only clarify some points in this thread.
I work hard to maintain Jaguar and provide another platform for all adventure game enthusiasts.
AGS looks like an amazing product and I sincerely wish it the best of success. (Hats off) and I hope I haven't overstepped any boundaries by posting this.
I'm the creator of Jaguar and just wanted to clear some things up.
First, I'm definitely not here to violate any forum rules, step on any toes, steal any business, etc.
I've never used AGS or any of the other adventure game engines out there.
Like many of you, I have fond memories playing these games growing up - and believe that their simplicity is what made them so magical.
Jaguar was created for a number of reasons.
1) To see if I could do it.
2) For fun.
3) To see how well Javascript/HTML5 would be suited for such games
To clarify a couple things mentioned in this thread:
1) GPU acceleration isn't left entirely to the browser to decide
2) I'm sorry if it came of as tacky by using existing game sprites. My time was dedicated to writing the engine, not designing a game. Demonstrating the engine with familiar graphics seemed to be the more logical choice - and one which is perfectly acceptable under US Copyright law and the marketplace policy where it is being sold. As a designer and developer - I'm not out to violate anyone's intellectual rights.
3) None of the behavior is hardcoded into the game - and all of the examples mentioned (exit behavior, etc) is fully customizable. I entirely agree with Snarky regarding too much hard coding. This is why I decided to run with a very lightweight core game engine and use hooks/addons to extend only the functionality you want. All behavior mentioned (exit functionality, etc) is customizable using simple settings.
4) There currently isn't any pathfinding. It is planned, but will be rather difficult to implement the algorithm into the current code and maintain performance (so isn't happening anytime soon).
5) The big advantage of running in HTML5 is device compatibility. Nearly every major device includes support for HTML5/canvas/JS/CSS3. On the flip side, there are many advantages to native apps.
By no means am I trying to sell Jaguar here - only clarify some points in this thread.
I work hard to maintain Jaguar and provide another platform for all adventure game enthusiasts.
AGS looks like an amazing product and I sincerely wish it the best of success. (Hats off) and I hope I haven't overstepped any boundaries by posting this.