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Messages - zabox

#1
I do not know if the same error will occur in a ubuntu. for me it is antergos.
#2
My environment is wine in an antergos linux inside a VM under ubuntu 14.04.
#3
I tried all combinations. I will help you with the setup when you are back. Then just leave a note here.
#4
Now the game starts but without sound/music.

This is interesting: "Insufficient digital voices available"

Code: ags
Adventure Game Studio v3.3 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2014 others
ACI version 3.3.3.0

*** ENGINE STARTUP ***
Installing exception handler
Reading config file
Initializing allegro
Setting up window
Initializing game data
Game data file: c:/Program Files (x86)/Golden Wake Demo/a-golden-wake.exe

Initializing TTF renderer
Initializing mouse
Checking memory
Initializing speech vox
Initializing audio vox
Initializing keyboard
Install timer
Initialize sound drivers
Trying digital driver ID: 'AXA ' (0x41584120), MIDI driver ID: 'Auto' (0xffffffff)
Failed to init one of the drivers; Error: DIGMID patch set not found
Trying to start without MIDI
Failed to init one of the drivers; Error: Failed to init digital sound driver
Trying to start without DIGI
Failed to init sound drivers. Error: Insufficient digital voices available
Resetting to default parameters and trying again.
Failed to init one of the drivers; Error: DIGMID patch set not found
Trying to start without MIDI
Failed to init one of the drivers; Error: Failed to init digital sound driver
Trying to start without DIGI
Digital sound: disabled, MIDI sound: enabled
Install exit handler
Initialize path finder library
Load game data
Game data version: 42
Requested engine version: 3.2.0.0
Game GUI version: 115
Built library path: ags_shell.dll
Plugin loading succeeded, resolving imports...
A Golden Wake Demo
Checking for disk space
Initializing screen settings
Device display resolution: 1280 x 960
Game native resolution: 320 x 200 (32 bit)
Game settings: letterbox acceptable, side borders acceptable
Init gfx driver
Built library path: d3d9.dll
Created graphics driver: Direct3D 9
Supported gfx modes (32-bit): 
	1024x768;1600x1200;1440x1050;1280x960;1024x768;800x600;640x480;
Supported gfx modes (24-bit): none
Initializing gfx filters
Requested gfx filter: StdScale3
Chosen gfx resolution: 960 x 600 (32 bit), game frame: 320 x 200
Applying scaling filter: StdScale3
Switching to graphics mode
Attempt to switch gfx mode to 960 x 600 (32-bit) windowed, game frame 320 x 200, gfx filter: StdScale3
Succeeded. Using gfx mode 960 x 600 (32-bit) windowed, game frame 320 x 200, gfx filter: StdScale3
Preparing graphics mode screen
Initializing colour conversion
Check for preload image
Initialize sprites
Set up screen
Initialize game settings
Prepare to start game
Audio is processed on the main thread
Checking replay status
Engine initialization complete
Starting game
Loading room 83
Room change requested to room 82
Unloading room 83
Loading room 82
Room change requested to room 0
Unloading room 82
Loading room 0
***** ENGINE HAS SHUTDOWN
#5
This is the new log output:
Code: ags
Adventure Game Studio v3.3 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2014 others
ACI version 3.3.3.0

*** ENGINE STARTUP ***
Installing exception handler
Reading config file
Initializing allegro
Setting up window
Initializing game data
Game data file: c:/Program Files (x86)/Golden Wake Demo/a-golden-wake.exe

Initializing TTF renderer
Initializing mouse
Checking memory
Initializing speech vox
Initializing audio vox
Initializing keyboard
Install timer
Initialize sound drivers
Trying digital driver ID: 'AXA ' (0x41584120), MIDI driver ID: 'Auto' (0xffffffff)
Failed to init sound drivers. Error: DIGMID patch set not found
Resetting to default parameters and trying again.
Failed to init sound drivers. Error: DIGMID patch set not found
Digital sound: disabled, MIDI sound: disabled
Install exit handler
Initialize path finder library
Load game data
Game data version: 42
Requested engine version: 3.2.0.0
Game GUI version: 115
Built library path: ags_shell.dll
Plugin loading succeeded, resolving imports...
A Golden Wake Demo
Checking for disk space
Initializing screen settings
Device display resolution: 1280 x 960
Game native resolution: 320 x 200 (32 bit)
Game settings: letterbox acceptable, side borders acceptable
Init gfx driver
Built library path: d3d9.dll
Created graphics driver: Direct3D 9
Supported gfx modes (32-bit): 
	1024x768;1600x1200;1440x1050;1280x960;1024x768;800x600;640x480;
Supported gfx modes (24-bit): none
Initializing gfx filters
Requested gfx filter: StdScale3
Chosen gfx resolution: 960 x 600 (32 bit), game frame: 320 x 200
Applying scaling filter: StdScale3
Switching to graphics mode
Attempt to switch gfx mode to 960 x 600 (32-bit) windowed, game frame 320 x 200, gfx filter: StdScale3
Succeeded. Using gfx mode 960 x 600 (32-bit) windowed, game frame 320 x 200, gfx filter: StdScale3
Preparing graphics mode screen
Initializing colour conversion
Check for preload image
Initialize sprites
Set up screen
Initialize game settings
Prepare to start game
Audio is processed on the main thread
Checking replay status
Engine initialization complete
Starting game
Loading room 83
Room change requested to room 82
Unloading room 83
Loading room 82
Room change requested to room 0
Unloading room 82
Loading room 0
***** ENGINE HAS SHUTDOWN
#6
Here you go. :D

Code: ags
Adventure Game Studio v3.3 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2014 others
ACI version 3.3.3.0

*** ENGINE STARTUP ***
Installing exception handler
Reading config file
Initializing allegro
Setting up window
Initializing game data
Game data file: c:/Program Files (x86)/Golden Wake Demo/a-golden-wake.exe

Initializing TTF renderer
Initializing mouse
Checking memory
Initializing speech vox
Initializing audio vox
Initializing keyboard
Install timer
Initialize sound drivers
	Digital sound: disabled, MIDI sound: disabled
Install exit handler
Initialize path finder library
Load game data
Game data version: 42
Requested engine version: 3.2.0.0
Game GUI version: 115
Built library path: ags_shell.dll
Plugin loading succeeded, resolving imports...
A Golden Wake Demo
Checking for disk space
Initializing screen settings
Device display resolution: 1920 x 1200
Game native resolution: 320 x 200 (32 bit)
Game settings: letterbox acceptable, side borders acceptable
Init gfx driver
Built library path: d3d9.dll
Created graphics driver: Direct3D 9
Supported gfx modes (32-bit): 
	1920x1200;1920x1080;1920x1080;1920x1080;1600x1200;1680x1050;1400x1050;1280x1024;
	1280x1024;1440x900;1366x768;1152x864;1280x720;1280x720;1280x720;1024x768;
	1024x768;1024x768;832x624;800x600;800x600;800x600;800x600;720x576;
	720x480;640x480;640x480;640x480;640x480;640x480;720x400;
Supported gfx modes (24-bit): none
Initializing gfx filters
Requested gfx filter: StdScale3
Chosen gfx resolution: 960 x 600 (32 bit), game frame: 320 x 200
Applying scaling filter: StdScale3
Switching to graphics mode
Attempt to switch gfx mode to 960 x 600 (32-bit) windowed, game frame 320 x 200, gfx filter: StdScale3
Succeeded. Using gfx mode 960 x 600 (32-bit) windowed, game frame 320 x 200, gfx filter: StdScale3
Preparing graphics mode screen
Initializing colour conversion
Check for preload image
Initialize sprites
Set up screen
Initialize game settings
Prepare to start game
Audio is processed on the main thread
Checking replay status
Engine initialization complete
Starting game
Loading room 83
Room change requested to room 82
Unloading room 83
Loading room 82
Room change requested to room 0
Unloading room 82
Loading room 0
***** ENGINE HAS SHUTDOWN


And here is the wine output into the shell:

Code: ags
$ wine acwin.exe --log
Wine cannot find the ncurses library (libncursesw.so.5).
fixme:ole:RemUnknown_QueryInterface No interface for iid {00000019-0000-0000-c000-000000000046}
err:module:load_builtin_dll failed to load .so lib for builtin L"winemp3.acm": libmpg123.so.0: Kann die Shared-Object-Datei nicht öffnen: Datei oder Verzeichnis nicht gefunden
fixme:win:EnumDisplayDevicesW ((null),0,0x33f414,0x00000000), stub!
fixme:d3d:wined3d_device_decref Device released with resources still bound, acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x9d0398 with type WINED3D_RTYPE_SURFACE (0x1).
fixme:d3d:wined3d_device_decref Leftover resource 0x9d01f8 with type WINED3D_RTYPE_TEXTURE (0x3).
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:module:load_builtin_dll failed to load .so lib for builtin L"winealsa.drv": libasound.so.2: Kann die Shared-Object-Datei nicht öffnen: Datei oder Verzeichnis nicht gefunden
err:mmdevapi:DllGetClassObject Driver initialization failed
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80004005
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
err:dsound:get_mmdevenum CoCreateInstance failed: 80004005
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:module:load_builtin_dll failed to load .so lib for builtin L"winealsa.drv": libasound.so.2: Kann die Shared-Object-Datei nicht öffnen: Datei oder Verzeichnis nicht gefunden
err:mmdevapi:DllGetClassObject Driver initialization failed
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80004005
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
err:winmm:MMDRV_Init CoCreateInstance failed: 80004005
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:module:load_builtin_dll failed to load .so lib for builtin L"winealsa.drv": libasound.so.2: Kann die Shared-Object-Datei nicht öffnen: Datei oder Verzeichnis nicht gefunden
err:mmdevapi:DllGetClassObject Driver initialization failed
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80004005
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:module:load_builtin_dll failed to load .so lib for builtin L"winealsa.drv": libasound.so.2: Kann die Shared-Object-Datei nicht öffnen: Datei oder Verzeichnis nicht gefunden
err:mmdevapi:DllGetClassObject Driver initialization failed
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80004005
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
fixme:win:EnumDisplayDevicesW ((null),0,0x33f834,0x00000000), stub!


#7
The game I used to test is the "A Golden Wake Demo" windows version via wine. Putting the acwin.exe into the game dir and starting it results in the same issue as before. Message appears, the game runs but w/o sound/music. This happens in Antergos Linux. I tried with Ubuntu 14.04 a week ago an there it worked.

Also the native Linux version of the game runs well in Antergos with all sound/music.
#8
Yes, that is correct.
#9
Hi,

I am new to this forum and hope I get it right. I followed all suggestions in the prior posts above, but it did not do the trick. I am trying to run AGS games via wine in the Arch based Antergos Linux. No chance, I get that message "unable to initialize your audio hardware, DIGMID patchset not found".

I placed the patches.dat file in the game dir and also tried the home dir. Did not work. I noticed when I open the dat file as an archive, there is a patches file in it. But extracting that fails. I tried to download again, same issue. I do not believe the file is really broken.

thanks in advance
zabox
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