I do not know if the same error will occur in a ubuntu. for me it is antergos.
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Show posts MenuAdventure Game Studio v3.3 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2014 others
ACI version 3.3.3.0
*** ENGINE STARTUP ***
Installing exception handler
Reading config file
Initializing allegro
Setting up window
Initializing game data
Game data file: c:/Program Files (x86)/Golden Wake Demo/a-golden-wake.exe
Initializing TTF renderer
Initializing mouse
Checking memory
Initializing speech vox
Initializing audio vox
Initializing keyboard
Install timer
Initialize sound drivers
Trying digital driver ID: 'AXA ' (0x41584120), MIDI driver ID: 'Auto' (0xffffffff)
Failed to init one of the drivers; Error: DIGMID patch set not found
Trying to start without MIDI
Failed to init one of the drivers; Error: Failed to init digital sound driver
Trying to start without DIGI
Failed to init sound drivers. Error: Insufficient digital voices available
Resetting to default parameters and trying again.
Failed to init one of the drivers; Error: DIGMID patch set not found
Trying to start without MIDI
Failed to init one of the drivers; Error: Failed to init digital sound driver
Trying to start without DIGI
Digital sound: disabled, MIDI sound: enabled
Install exit handler
Initialize path finder library
Load game data
Game data version: 42
Requested engine version: 3.2.0.0
Game GUI version: 115
Built library path: ags_shell.dll
Plugin loading succeeded, resolving imports...
A Golden Wake Demo
Checking for disk space
Initializing screen settings
Device display resolution: 1280 x 960
Game native resolution: 320 x 200 (32 bit)
Game settings: letterbox acceptable, side borders acceptable
Init gfx driver
Built library path: d3d9.dll
Created graphics driver: Direct3D 9
Supported gfx modes (32-bit):
1024x768;1600x1200;1440x1050;1280x960;1024x768;800x600;640x480;
Supported gfx modes (24-bit): none
Initializing gfx filters
Requested gfx filter: StdScale3
Chosen gfx resolution: 960 x 600 (32 bit), game frame: 320 x 200
Applying scaling filter: StdScale3
Switching to graphics mode
Attempt to switch gfx mode to 960 x 600 (32-bit) windowed, game frame 320 x 200, gfx filter: StdScale3
Succeeded. Using gfx mode 960 x 600 (32-bit) windowed, game frame 320 x 200, gfx filter: StdScale3
Preparing graphics mode screen
Initializing colour conversion
Check for preload image
Initialize sprites
Set up screen
Initialize game settings
Prepare to start game
Audio is processed on the main thread
Checking replay status
Engine initialization complete
Starting game
Loading room 83
Room change requested to room 82
Unloading room 83
Loading room 82
Room change requested to room 0
Unloading room 82
Loading room 0
***** ENGINE HAS SHUTDOWN
Adventure Game Studio v3.3 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2014 others
ACI version 3.3.3.0
*** ENGINE STARTUP ***
Installing exception handler
Reading config file
Initializing allegro
Setting up window
Initializing game data
Game data file: c:/Program Files (x86)/Golden Wake Demo/a-golden-wake.exe
Initializing TTF renderer
Initializing mouse
Checking memory
Initializing speech vox
Initializing audio vox
Initializing keyboard
Install timer
Initialize sound drivers
Trying digital driver ID: 'AXA ' (0x41584120), MIDI driver ID: 'Auto' (0xffffffff)
Failed to init sound drivers. Error: DIGMID patch set not found
Resetting to default parameters and trying again.
Failed to init sound drivers. Error: DIGMID patch set not found
Digital sound: disabled, MIDI sound: disabled
Install exit handler
Initialize path finder library
Load game data
Game data version: 42
Requested engine version: 3.2.0.0
Game GUI version: 115
Built library path: ags_shell.dll
Plugin loading succeeded, resolving imports...
A Golden Wake Demo
Checking for disk space
Initializing screen settings
Device display resolution: 1280 x 960
Game native resolution: 320 x 200 (32 bit)
Game settings: letterbox acceptable, side borders acceptable
Init gfx driver
Built library path: d3d9.dll
Created graphics driver: Direct3D 9
Supported gfx modes (32-bit):
1024x768;1600x1200;1440x1050;1280x960;1024x768;800x600;640x480;
Supported gfx modes (24-bit): none
Initializing gfx filters
Requested gfx filter: StdScale3
Chosen gfx resolution: 960 x 600 (32 bit), game frame: 320 x 200
Applying scaling filter: StdScale3
Switching to graphics mode
Attempt to switch gfx mode to 960 x 600 (32-bit) windowed, game frame 320 x 200, gfx filter: StdScale3
Succeeded. Using gfx mode 960 x 600 (32-bit) windowed, game frame 320 x 200, gfx filter: StdScale3
Preparing graphics mode screen
Initializing colour conversion
Check for preload image
Initialize sprites
Set up screen
Initialize game settings
Prepare to start game
Audio is processed on the main thread
Checking replay status
Engine initialization complete
Starting game
Loading room 83
Room change requested to room 82
Unloading room 83
Loading room 82
Room change requested to room 0
Unloading room 82
Loading room 0
***** ENGINE HAS SHUTDOWN
Adventure Game Studio v3.3 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2014 others
ACI version 3.3.3.0
*** ENGINE STARTUP ***
Installing exception handler
Reading config file
Initializing allegro
Setting up window
Initializing game data
Game data file: c:/Program Files (x86)/Golden Wake Demo/a-golden-wake.exe
Initializing TTF renderer
Initializing mouse
Checking memory
Initializing speech vox
Initializing audio vox
Initializing keyboard
Install timer
Initialize sound drivers
Digital sound: disabled, MIDI sound: disabled
Install exit handler
Initialize path finder library
Load game data
Game data version: 42
Requested engine version: 3.2.0.0
Game GUI version: 115
Built library path: ags_shell.dll
Plugin loading succeeded, resolving imports...
A Golden Wake Demo
Checking for disk space
Initializing screen settings
Device display resolution: 1920 x 1200
Game native resolution: 320 x 200 (32 bit)
Game settings: letterbox acceptable, side borders acceptable
Init gfx driver
Built library path: d3d9.dll
Created graphics driver: Direct3D 9
Supported gfx modes (32-bit):
1920x1200;1920x1080;1920x1080;1920x1080;1600x1200;1680x1050;1400x1050;1280x1024;
1280x1024;1440x900;1366x768;1152x864;1280x720;1280x720;1280x720;1024x768;
1024x768;1024x768;832x624;800x600;800x600;800x600;800x600;720x576;
720x480;640x480;640x480;640x480;640x480;640x480;720x400;
Supported gfx modes (24-bit): none
Initializing gfx filters
Requested gfx filter: StdScale3
Chosen gfx resolution: 960 x 600 (32 bit), game frame: 320 x 200
Applying scaling filter: StdScale3
Switching to graphics mode
Attempt to switch gfx mode to 960 x 600 (32-bit) windowed, game frame 320 x 200, gfx filter: StdScale3
Succeeded. Using gfx mode 960 x 600 (32-bit) windowed, game frame 320 x 200, gfx filter: StdScale3
Preparing graphics mode screen
Initializing colour conversion
Check for preload image
Initialize sprites
Set up screen
Initialize game settings
Prepare to start game
Audio is processed on the main thread
Checking replay status
Engine initialization complete
Starting game
Loading room 83
Room change requested to room 82
Unloading room 83
Loading room 82
Room change requested to room 0
Unloading room 82
Loading room 0
***** ENGINE HAS SHUTDOWN
$ wine acwin.exe --log
Wine cannot find the ncurses library (libncursesw.so.5).
fixme:ole:RemUnknown_QueryInterface No interface for iid {00000019-0000-0000-c000-000000000046}
err:module:load_builtin_dll failed to load .so lib for builtin L"winemp3.acm": libmpg123.so.0: Kann die Shared-Object-Datei nicht öffnen: Datei oder Verzeichnis nicht gefunden
fixme:win:EnumDisplayDevicesW ((null),0,0x33f414,0x00000000), stub!
fixme:d3d:wined3d_device_decref Device released with resources still bound, acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x9d0398 with type WINED3D_RTYPE_SURFACE (0x1).
fixme:d3d:wined3d_device_decref Leftover resource 0x9d01f8 with type WINED3D_RTYPE_TEXTURE (0x3).
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:module:load_builtin_dll failed to load .so lib for builtin L"winealsa.drv": libasound.so.2: Kann die Shared-Object-Datei nicht öffnen: Datei oder Verzeichnis nicht gefunden
err:mmdevapi:DllGetClassObject Driver initialization failed
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80004005
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
err:dsound:get_mmdevenum CoCreateInstance failed: 80004005
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:module:load_builtin_dll failed to load .so lib for builtin L"winealsa.drv": libasound.so.2: Kann die Shared-Object-Datei nicht öffnen: Datei oder Verzeichnis nicht gefunden
err:mmdevapi:DllGetClassObject Driver initialization failed
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80004005
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
err:winmm:MMDRV_Init CoCreateInstance failed: 80004005
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:module:load_builtin_dll failed to load .so lib for builtin L"winealsa.drv": libasound.so.2: Kann die Shared-Object-Datei nicht öffnen: Datei oder Verzeichnis nicht gefunden
err:mmdevapi:DllGetClassObject Driver initialization failed
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80004005
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:module:load_builtin_dll failed to load .so lib for builtin L"winealsa.drv": libasound.so.2: Kann die Shared-Object-Datei nicht öffnen: Datei oder Verzeichnis nicht gefunden
err:mmdevapi:DllGetClassObject Driver initialization failed
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80004005
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
fixme:win:EnumDisplayDevicesW ((null),0,0x33f834,0x00000000), stub!
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