cinematic platformers suffer from
- timing puzzles
- 3d platforming (poorly estimating speed and distance)
- silent protagonist, setting is a big part of the narrative, environmental narrative of a 4510-genre
- cinematography focus (often just distracts from interactivity)
- hard resets from fail states
adventure games suffer from
- occlusion in 3d space
- slow pacing
- repetitive dialog
- timing puzzles
- 3d platforming (poorly estimating speed and distance)
- silent protagonist, setting is a big part of the narrative, environmental narrative of a 4510-genre
- cinematography focus (often just distracts from interactivity)
- hard resets from fail states
adventure games suffer from
- occlusion in 3d space
- slow pacing
- repetitive dialog