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Messages - Ens. Megane

#1
Oh, now I see. I thought you meant specifically more painterly drawn pixel art. Which I'm sure exists somewhere. But Primordia was painted digitally in high res and then scaled down, wasn't it?

I actually went reference hunting for the coffee shop interior, using screenshots from the show. It's weird, it feels as if every episode the shop has an appearance, they drew another set of backgrounds. And those tend to be very inconsistent in both layout and perspective, sometimes even within an episode! Which is why I think that, instead of recreating screenshots from the show, it might just be better to sketch one possible layout, stick to it, pick some shots and just draw it myself, limited as my experience drawing backgrounds might be.



I did start coloring the outlines, which might help make it look a bit nicer. But i think I might try drawing the lines freehand with the tablet.
#2
@Superkuni
I noticed that as well when looking over the floor again, and I made some adjustments (still not finished).



@SilverSpook
Unfortunately, I have no idea how to make it look more painterly or change the art style. At the end of the day, it's more a trace than an original. Which might change, since this is just a test to see what I can do. I was, however, working parallel on a painted version, but that's even more just copying an image to learn how to handle a tablet.



#3
It's been a while, hasn't it? Not that much progress, but I think I will go with the pixel style for now.



Details are missing right now, but I think I can handle cups, food, notes on a pin board and shadows. My main concern is still the floor. Does it work like this? In the original in my opening post, what exactly the floor is supposed to be is not clear.But I suppose it's some kind of parquet floor.

#4
Thanks. Back to the drawing board I guess. I don't think the lineart is what's bothering me most though, it's that I have no idea how to apply color or texture that'd be a satisfying adaption of the style in the original.

But no point worrying about that as long as the lineart isn't finished. I will be back once that's done.
#5
I‘m not a very original person (yet at least), so as my first game, I wanted to do something little about a show I‘m quite fond of: CN‘s Regular Show, but starring one of the beloved, but not often focused on side characters as the player character. Since she works at a coffee shop in the show I wanted to make a background for that location, both to determine character dimensions and for having something to use later.

Initially I intended to just trace the reference picture and go from there, but then I noticed for the first time in five years of watching the show that the backgrounds tend to not adhere to the rules of perspective in some parts. Plus, the same locations can be inconsistent or even contradictory over different backgrounds.

So I decided to „fix” it, and this is the result so far, stopping at plain colors, reference picture included (the stools are still missing).



Would you say it looks too sterile and rigid like this? It‘s possible that after doing more coloring work it might look better, but that‘s another problem:

I just don‘t know how to continue.

I know I should have the lines colored accordingly, but I have no idea about how to apply anti-aliasing well, or how I should texture the surfaces. You can see how they applied some 'abstract' texturing in the show backgrounds in the reference, and while I would like the background in the game to look similar, I think I lack the skill and knowledge to pull that off. And as an amateur, I feel slightly overwhelmed by all those tools and tutorials, the latter of which a good deal is defunct. So in part, I'm also asking for guidance.

Thanks for reading, and in advance.
#6
Hi there! Name's Ens. Megane. My first foray into adventure games was King's Quest 7, a game I expected to be as harmless as Disney movies, before getting traumatized by all sorts of cruel deaths. Been playing point & clicks ever since.

I thought it was time I tried my hand at making a game myself, and as such joining the forums stuck me as a good idea.
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