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Messages - g1orkatsos

#1
Quote from: Cassiebsg on Wed 12/08/2015 22:24:33
since you are only zooming and not actually adding any detail, I think you should just leave it at the original 320 x 200, cause the player can always (using winsetup) add a x2, x3, etc filter to zoom it as it pleases him the most. ;)
i know players can do that indeed, but i just wanna make sure that details are not too small despite the zooming :P
#2
Thanks everyone for your kind words :D Greatly appreciated!
Quote from: Darth Mandarb on Mon 10/08/2015 19:51:22
This is exactly how I developed my first [and only] released AGS game and, oddly coincidentally, the styles are very similar
love your art! mine is way crappier in comparison ;)
Quote from: Mandle on Sun 09/08/2015 02:53:56In the room shot I believe you have the light from the window upsidedown on the floor.
thanks for noticing and  i fixed it :)
Quote from: Blondbraid on Sat 08/08/2015 22:36:57
hopefully the actual game might be a little more zoomed in (I'ts a bit hard to make out the details on such small images)
well other than muting the colors a bit, and making the contrast higher i experimented a bit with the size (without messing with the art and the intentional lack of detail)
and i am basically between these 5 :
[imgzoom]http://i.imgur.com/Z37G0JL.png[/imgzoom]
^ this is the original 320 x 200 game window
[imgzoom]http://i.imgur.com/FlEEQ6F.png[/imgzoom]
^ a 320 x 200 game window but with double the pixel size for the images
[imgzoom]http://i.imgur.com/dUpmpL2.png[/imgzoom]
^ double the pixel size on this one too but on a 640 x 400 game window instead
[imgzoom]http://i.imgur.com/Mpb4fkN.png[/imgzoom]
^ 4 times the pixel size on a 640 x 400 game window
[imgzoom]http://i.imgur.com/dzuBvSL.png[/imgzoom]
^ 3 times the pixel size on a 640 x 400 game window (i think my personal favorite, but i may be an idiot and wrong)

any thoughts on which of the 5 is the most "eye pleasing"?
#3
Hello Everyone! My name is George and i am new here. I have finally decided, since i love adventure games and i know a bit of programming and image editing to try and make my very first (possibly lame) adventure game. I have no idea on a plot or even a concept whatsoever, so i thought i should start making some random pixel art and maybe i could get inspired that way. And i came up with an art style that i am personally starting to really like, and i would appreciate input and opinion from others as well.

First after deciding on a basic character model i started making various different characters. i probably went a bit overboard.
I also gave my self a few restrictions for a more simplified style, like a character's body cant be taller than 16 pixels for example.
[imgzoom]http://i.imgur.com/9Aqn0MV.png[/imgzoom]
This is a concept on different ages:
[imgzoom]http://i.imgur.com/If8B7dY.png[/imgzoom]
These are the frames for talking and moving around:
[imgzoom]http://i.imgur.com/yxZjgpm.png[/imgzoom]
Here are animal concepts:
[imgzoom]http://i.imgur.com/mYXouu0.png[/imgzoom]
Here are some different body type ideas (including batman, because why not?):
[imgzoom]http://i.imgur.com/Z13iOI5.png[/imgzoom]
And finally here is one of my test rooms:
[imgzoom]http://i.imgur.com/N6KGwJi.png[/imgzoom]
Basically this is for a 320x200 low res pixel art game, and i am aiming for a sort of pixelated, overhead, dollhouse effect. Keep in mind that the coloring and and the non-existing shading are all temporary, and this is more like an design concept test if you will.
Any opinion would be greatly appreciated! :)
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