Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Funkpanzer

#1
Last year I revisited this concept during a MAGS with Research Residents- a survival game where you play as one of three researchers sent to an offworld facility to explore and document plant specimens for your employer. I really enjoyed writing for three characters at once and started trying to combine the two projects into something I would be willing to devote a lot of time to.


the aforementioned 'Research Residents'

I missed the limited colour palate so, once again, started from scratch with a redeveloped script and put together the first few rooms and basic game mechanics. I'm using a 32 colour palate, with each locale limited to 16 of those colours. I'm hoping this will make each location type unique so players will develop a sense of familiarity while exploring.


Here's the original shuttle interior for comparison:

In Space Residents you will play as three characters simultaneously, switching between them to navigate abandoned facilities and space stations. Missions will be available in a semi-random order, with you being able to choose between two or three at any given time from a kiosk. The game world will be completely unpopulated at first but as your team uncovers new locales other human NPC's will be drawn to the main space station, providing new missions and interactions. Rather than a focus on puzzles, Space Residents will be more about taking your time and exploring. There will be light survival mechanics, and injuries will need to be tended to or your team may permanently *gasp* lose a member, but I want it to feel more like a choose your own adventure. Think exploring vaults in Fallout.

The game's themes will be focused on my personal experience with mental illness and my journey to "wellness". Rather than represent a sense of despair and hopelessness I want to put an emphasis on the world changing around you, with your actions having effect in the long term. Space travel takes a long ass time, with some trips taking over a decade to complete, making human relationships rare and difficult to maintain compared to taking on another project and spending another month alone in front of your computer- err, I mean on another planet. :P

I know this started as a Space Quest parody, and this more grim, post-civilization world might be a little played out, but I still plan to inject some humour and pleasantry into it through the three lead characters. Also, it's got an eyebot, and everybody loves eyebots, right?


That's it, probably for another while. Thanks for reading. :)
#2
This may seem like a petty suggestion but, as votes are no longer visible, I think it would be a nice courtesy from future voters to hold back on saying who they voted for, especially including a justification for why another game was a better choice. Giving and receiving critique is essential in MAGS but there is a bit of a propensity to compare and reinforce the obvious.

No shade to anyone from March's thread, I have definitely done this in the past, just wanted to share in case others have felt this way.

Regarding opening up graphic assets - saying one can't use things they've made in the past but something from an asset library is fine? If you're going to change the rule it shouldn't have exceptions. Personally I don't think this rule should change.
#3
Yeah, I understand wanting to stay close to the source material.

I saw a lot of images with a thick wrap or belt over a longer tunic that might be a good alternative to the ceremonial outfit. Also, these guys are working hard so their clothing always seem a bit lighter. I think the hat is cute though, and it might also work with the headstrap. I couldn't find a lot on where that hat design comes through Google from but it definitely looks functional.

Good luck!
#4
Just finished playing through Frightfest with the Mummy. Nice job, Slasher!

For some reason I got Frankenstein's ending cinematic but it was still fun. Some of the cursor hotspots were a bit hard to find but otherwise great job!
#5
I'm not sure how set you are on this character but there are a few things that I wanted to help with if possible.

First and foremost - Sherpa are a people, not a profession! A quote from Wiki: "Today, the term is often used by foreigners to refer to almost any guide or climbing supporter hired for mountaineering expeditions in the Himalayas, regardless of their ethnicity." Please don't do this!

There are some important Nepali Sherpas in mountaineering - the earliest and easiest to find information about is Tenzing Norgay. Pictures from the early 1950s show him wearing much more functional clothing for climbing. I think this might make a bit more sense as a point of reference, and it would look a lot more bad ass imo.



Regarding his pack, a lot of traditional Sherpa and Nepalese porters have a wicker basket as the base of their pack.



Here's a quick sketch using your character:

[imgzoom]http://www.charlietwitch.com/ags/porters/portersketch.png[/imgzoom]

I think, especially because you plan to make this character a villain, it's important to portray him as an individual and not a representative of Sherpas or Tibetan people, and avoid the problematic portrayals of non-white characters in the Indy movies and games. This will give you the option to make his pack comically large, or make his animations exaggerated without making him into a caricature.

Here are some other images of mountaineers and their guides from the 20s and 40s-50s respectively. The jackets and leg wrappings are really interesting in these.



I hope this helps!
#6
RESEARCH RESIDENT

Choose 1 of 3 researchers, tasked with documenting genetically enhanced plants in Dr. Supreme's state of the art, off-world biodome.



DOWNLOAD: ResearchResident.zip (34mb)


As it stands, there is little to no gameplay once you leave the lab but you're free to wander around the facility and imagine it's potential as a game! Each character has slightly different interpretations and interactions with their surroundings. There are 3 (or 4, I can't remember!) of the 15 specimens to analyze. All discovered specimens will be added to your codex. For the best experience, I'd recommend playing around in the lab with each character before venturing out into the biodome.

Known issues:
- Pearls (medication) don't seem to remove limb status effects :(
- You can sometimes accidentally consume non-consumables so try not to eat anything inedible!
- Score is meaningless
- The water is invisible so imagine your character reacting to (and drowing and all that good stuff) the invisible, rushing rapids that you cannot see, as well as any invisible rocks or pathways that I did not have time to script
- The water shut-off will animate even if you fail the engineering check
- Waldo thinks there are thirty specimens for some reason, I assure you there aren't
- There are a few instances where Leeo is referred to as Theo

Help:
Spoiler
The console in the shed is an engineering check, so if you character fails at turning off the water, keep trying until it works or take a Pep to give them a better chance.
[close]
Spoiler
The valve next to the console is meant to lock the water on or off but currently does nothing except potentially injure the player as it isn't linked up yet
[close]
#7
I am thinking of posting my incomplete game, which I've done in the past for MAGS, and probably will later tonight (eastern time!) but it's more of a tech demo than anything. Hopefully it's still fun for some of you!
#8
Tiny update! Finished the apartment from my last post!



I also worked out the audio "problem" by starting all the panning and volume scripts from scratch and now I can get back to all the other things! The hardest part now is getting the poetry puzzle to make sense while still being fun.

#9
Sorry you couldn't find a teammate this month, horusr. This topic was definitely something fit for a group project... :P

Congrats on finishing, Slasher! This is right up my ghoul infested alley!

Work is kind of crazy but I'll at least submit the first room of my prequel to a game I never released... making that future game now a sequel... and this one the first?

In the meantime, here's Leeo taking a stroll through an unfinished background.

#10
A shrill “All hail Queen Nebula Gromptrap the eighth!” screeches from a pair of steel loudspeakers that peek over the royal garden's massive hedgerow as the Queen's squire approaches a microphone.

Without further delay, may I present the winners of Her Majesty's fancy statue and garden unveiling ceremony!

Firstly, in third place - Creamy's uncanny likeness of human tennis sensation Bjorn Borg!

3rd
Creamy


Second, in second place, is Tabata's yellow chick, which Her Majesty requested be placed in view of Her boudoir window!

2nd
Tabata

And the winner, no doubt a product of Her Majesty's interplanetary ruby mining operations and recipient of the ruby encrusted golden chisel -
Rocchinator's crystalline rendition of RAMATSU the Blood Cat of War!

1st
Rocchinator

*the crowd politely pats their fingertips together and murmurs approvingly*

Thanks to Blondbraid, HanaIndiana, and Matti for their submissions, and the rest of you for voting!

See you in the next Coloring Ball by:

Rocchinator!
#11

I am nowhere near finished but I did manage to make some walking animations yesterday!


Meet Rane, the anxious herbalist, Leeo, the bewildered biologist, and Jani, the fearless ecologist.
#12
Still not really a "game" yet but the limb damage, and skill check systems are in place! You'll be tasked with documenting 15 plant specimens in a neglected research facility all while braving mortal danger and, depending on who you play as, personal limitations!

#13
Still working out the concept but I think this is going to be a botany based survival game.

[imgzoom]http://www.charlietwitch.com/ags/reRes/biodome_pre.png[/imgzoom]

I realize I could have given them all the same body and not needed to make 3 completely unique walk cycles but where's the fun in that? ;-D
#14
The empire extends it's sincerest apologies to the contestants! The Queen was unfortunately overcome with vapours of a life threatening degree after receiving the results of a mental health evaluation. Thankfully after some intense neck scratching and a quite remarkable amount of treats, Ms. Samantha was able to temporarily take charge of the throne and is ready to oversee the judging while Her Majesty gets the help she has so desperately needed...

Without further ado - please submit your choices for 1st, 2nd, and 3rd place!




Tabata
Rocchinator
Blondbraid
Creamy
HanaIndiana
Matti

Seriously sorry for dropping the ball on this, everyone. Thank you for your patience!
#15
Quote from: Rocchinator on Fri 19/01/2018 19:12:10
[imgzoom]https://i.imgur.com/HUMG7bo.png[/imgzoom]

Such resplendence! It's as if they've risen from the very blood of our enemies!

Quote from: Blondbraid on Wed 24/01/2018 16:39:20
[imgzoom]https://i.imgur.com/kIXCVFi.png[/imgzoom]

H'lw'nafh f'r'luh bthnk!

Quote from: Creamy on Sat 27/01/2018 18:05:21
[imgzoom]http://creamy.r.c.f.unblog.fr/files/2018/01/coloring-ball-borgy.png[/imgzoom]

*hurriedly turns the sculpture towards the wall*

Uhh... did the slip say what the *ahem* sculpture was made from?

Quote from: HanaIndiana on Sat 27/01/2018 22:23:28
[imgzoom]https://i.imgur.com/WULR31h.png[/imgzoom]

Aieee! It's like having two Ms. Samantha's! What more could we want?!
#16
I was really hoping to have the beta out by the end of last year but a really persistent audio bug has kept me from being able to move forward for about four months now. After crying it out in the shower for the umpteenth time I've decided to gut all the audio scripts, ambient tracks, and music from the game and slowly re-introduce them, hopefully avoiding the problem altogether!

I know this isn't exactly an "update" but I am posting my plan to force myself to actually do it!

See you on the other side. 8-)

e. oh god... what have I done
#17
Quote from: Matti on Wed 17/01/2018 20:44:29
The detailed drawings in the report of an expedition that went to the mysterious island of partial gigantism inspired one of the sculptors to dedicate his statue to the sceptic bighead eagle. It's made from gypsum and colored only with natural dyes native to that very island. It shall be a perfect addition to the Queen's royal garden.

[imgzoom]https://i.imgur.com/v4OaS0b.png[/imgzoom]

Ah, a beautiful intimation of the vast and exotic reach of Her great empire - excellent work!
#18
Quote from: Danvzare on Wed 17/01/2018 13:01:26
Could you clarify this rule?
It sounds like we're allowed to colour in the outlines, but at the same time it's also against the rules to colour them in.

Oops, it was part of the narrative but I removed the "jailed" bit for clarity. I was trying to imply that the rules could be broken... :P
#19
<< Coloring Ball: Fancy Statues >>


Divine Queen Nebula Gromptrap VIII humbly demands all Her subjects assigned the profession of sculptor present their fanciest work for placement in Her royal garden for its upcoming unveiling ceremony.


RULES:

  • Chisel a fine and fancy statue using one of the Crown approved silhouettes!
  • All minerals and mediums are acceptable!
  • Statues may be mirrored horizontally!
  • Animation is absolutely not permitted! All those presenting animated statues will be jailed for unlawful use of magick!
  • Outlines may be coloured!
  • Statues in the Queen's likeness are strictly prohibited! Any sculptors presenting works in Her holy visage will be banished to the Annorxiton boglands!


Statues are to be presented for Her Majesty's approval no later than February 6th, of Her great year, 2018.

We humbly ask Her Majesty's court observe these lovely submissions and submit a candidate for 1st, 2nd, and 3rd prize.

The winners!




1st
Rocchinator
2nd
Tabata
3rd
Creamy
#20
Woooooo! Thanks for the votes! I will hopefully come up with a worthy follow-up or be completely crushed by the pressure! :-D
SMF spam blocked by CleanTalk