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Messages - Snapwalk

#1
Critics' Lounge / Re: Which Art Style?
Wed 14/10/2015 04:09:05
Hey there! Sorry for the somewhat late reply - I've been busy as hell as of late. Anyways, I've thought about all the feedback you guys have given me, and experimented with the various palettes. I discovered a few things along the way:

  • Working with the first palette in the original post is actually really time consuming because each item needs its own 8-color palette.
  • Working with the PICO-8 palette is both fun and challenging, and takes a lot less time to create.
Therefore, I think I'm going to use the latter. Anyways, I played around with a scene and UI mockup. I haven't animated it, but I probably could quite easily. What do you folks think?




Also:
Quote from: Blondbraid on Sun 27/09/2015 10:57:20
It looks pretty neat though the repaint makes for a pretty different character interpretation,
in the top image the character was wearing what looked like a black shirt and red tie like some
kind of emo/punk-rock look, but in the new image the character seems dressed up for a white collar job.
That's because for the moment I'm just experimenting with graphics styles - not trying to make any sort of consistent characters, although I am reusing the same basic one each time at the moment.
#2
Critics' Lounge / Re: Which Art Style?
Sat 26/09/2015 23:09:21
Okay - I slept on it, thought about the feedback you guys gave me, and did a little bit more research, and I've decided to give the PICO-8 palette a go. It's 16 colors (fairly bright and neon-y but not so eye-killingly so as the ZX Spectrum palette) so I think it would be a nice middle-ground between the two styles.



I've only done a quick repaint of the character so far - thoughts?
#3
Critics' Lounge / Which Art Style?
Sat 26/09/2015 02:31:21
Howdy, folks. I've been lurking for a while, finally decided to create an account and post. I've made two different art styles for my game, and I just can't decide which one I want to go with. I was hoping that you guys could help break this little debate, so that I can finally get to actual development. All I'm sure of at this point is that I want the graphics to be fairly low-color and abstract (I'm not an especially good artist/spriter, so the more room for error I have the better), past that it's open season. To demonstrate what I have already, I've put together two identical scenes, with the only difference being art style.



Here's the first style - there are two independent 8-color palettes going on here (the reddish palette for the background and the blue-red-yellow palette for the character and the lamp), as well as a lighting overlay which adds a bit of depth to the whole thing. (As a sidenote, the PixelFor.me color ramp creator was a huge help creating the palettes for this. A very useful tool!)



And here's the second style. I used the 16-color ZX Spectrum color palette for this, giving it a nice retro feel. Quite simple graphics, but I think that lends a bit of charm. Besides - everyone does 8-bit graphics. Why not 4-bit instead?

Well, what do you think? Should I go with the first one, second one, a different style all together, or just pack up and go home?
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