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Messages - Shepsus

#1
General Discussion / Re: Sprite RPGs?
Tue 13/10/2015 12:40:33
Xil - Thank you for the insight in the different engines. To be honest, I didn't realize that this forum was dedicated to an engine called AGS, i just thought it was a forum for the adventure fans. Now that you guys have talked about it, I may have to look into the engine further. :)

Selmiak and Sslaxx -
I will definitely take your ideas into account. I had no idea Unity and Unreal were available for free use for people to play with.
Seeing as I'm just looking into the idea for an RPG, I will probably look into RPG maker first, just to get an idea of what some people have nade with it.

Thank you all for your help.
I am a writer creating an anime series and eventually a comic. Seeing as I've built the world fairly vast, I wanted to see the possibilities of creating a game similar to Saga Frontier 2 (fantastic PlayStation game). After talking to all of you, it sounds very possible with the right amount of enthusiasm and dedication. Just another project to add to the list while I toil away in my office.
Any other ideas or Sprite RPGs that you guys can recommend, ket me know!
#2
General Discussion / Re: Sprite RPGs?
Mon 12/10/2015 23:10:19
Thank you both for the answers. I appreciate it. I don't know any programming knowledge, just the other two skills noted above. Thank you!
#3
General Discussion / Sprite RPGs?
Mon 12/10/2015 10:57:31
Hey everyone!
I had a question for all of the game developers here.
I've been playing some old school RPG's on my phone. And I marveled how some of the games that run on my Playstation now runs digitally on my phone. Here comes my question:

How difficult is it to create the sprite RPG games like Legend of Mana, Saga Frontier 2, Chrono Trigger and/or Final Fantasy 4 (before the 3d remake)

And by difficulty, I mean programming wise. The transistions between walking and a turn base battle, walking and world map, and changes between completing one chapter into another.

I understand the artwork is a whole different set of difficulties with the matte paintings and multiple sprites per character.
I also understand the difficulty of text and story is another hurdle.

But if you had the artwork and story, what would it take to put it together and start a working RPG? What programs would be used? I know it wouldn't be an easy process, Im just looking for an idea.

Thank you for any insight into these questions.
#4
New here! Trying to learn a bit about game development, but currently just a story teller myself.
I definitely hope I don't intrude by asking questions.
#5
Maybe your issue with the passion is that you don't have a small team. You seem to enjoy the actual development, but maybe you can find someone who likes developing story or artwork?
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