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Messages - protek

#1
It's working. Thanks for help! :D
#2
Ah, I actually tried the walking but didn't determine the eblock. Have to try that this evening. Thanks!
#3
I've set to the room right edge leaveRightEdge event handler a condition that'll prevent the player character exiting the room unless the condition is met. If the condition isn't met, I use the display function to tell that the player can't leave the room.

The problem is that the game gets stuck displaying the message on a loop and I can't move the player character. Is there way that the message would be displayed only once per attempt to exit the room?

Thanks!
#4
Thanks! That did the trick! :grin:
#5
Ok, the verb coin gui appears to be 1.7.2.

My character was indeed out of the confinenments of the walkable area. It just seems the local origin of my character is set so that it is levitating if the startY is set correctly.
#6
Thanks for response! I'll check that out later tonight and report back.
#7
Hello!

Taking my first steps with AGS (3.4.0). I'm having a bit of an issue to get my character to move when I click a hotspot or walkable area.

I started a new project using the Verb coin template.
Changed the resolution to match my background image and created a new room using that image.
Created a new character and set that as the player character.
Imported character sprites and created a view for animation sequences.
Created a walkable area and a few hotspots in the room.
Created look and interract events for the hotspots.

Now, at this point I can see my room with my selected background and my player character. I can look and interract with my hotspots. I can't, however move my character within the walkable area, if I click the walkable area or one of the hotspots. I've tried setting the WalkingTo coordinates for the hotspots and event handlers for hotspot clicks but nothing seems to be working. My character just stands still no matter what I try.

Am I just missing some simple setting for character property or what? I am assuming here that when you use the Verb coin template in its default settings, rooms and characters, you should be able to move character with simple mouse clicks out of the box. Didn't try running the template project before I started adding my own resources into it, though.

Thanks for any assistance in this matter and sorry if this has been already asked before. I did a quick search but couldn't find a topic that would match my issue here.
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