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Messages - Cmdr

#1
Thank you for your reply.
I found a solution with Viewport.ScreenToRoomPoint:
QuotePoint* pt = Screen.Viewport.ScreenToRoomPoint(mouse.x, mouse.y, true);
    if (pt != null) {
       DoThings(pt.x, pt.y);
    }
#2
I have the exact same problem as this guy:
https://www.adventuregamestudio.co.uk/forums/beginners-technical-questions/problem-with-mouse-coordinates-in-a-scrolling-room/

I need to get my mouse coordinates, but not of the current viewport, but the global coordinates of the scrolling room. The given solution is simple and can be found on many threads in this forum.

But the funny thing is...
It doesn't work with AGS 3.6.1 anymore  :grin:

So what is the current equivalent of GetViewportX()?
I tried Screen.Viewport.X, but this seems to be always 0, no matter how much the screen scrolled over the room.
#3
I don't know why, but it's not possible to download your game from the entry on the AGS homepage. Can you check this out?
Maybe you just have to link the file from MMM space as a download mirror.
#4
Quote from: Crimson Wizard on Mon 02/11/2020 14:32:05
Anyway, this definitely has to be done in one of the next releases, if not just the next one (we have some version planning issues at the moment, which we need to resolve first).

This would be great! Thank you for considering it.
#5
Thank you for your detailed reply.
I understand, that different developers have different opinions about that. Especially commercial developers have different requirements for their game than a little fangame maker like me.
That's why I'm happy with your solution to chosse a Custom same Path and set a default value as the developer (as it is).

But is their a reason why the config file is still stored in the user profile when the game directory is choosen as the Custom same Path? Why not store the config file always at the choosen save path in the configuration? Or give the developers the option to choose where they want to have the config file.
#6
Quote from: heltenjon on Sun 01/11/2020 10:43:14
Another slight problem (or advantage) with this is that if you download new and updated versions of the game, you still have access to the old saved games. This may be a good thing, if you don't lose your progress, or a bad thing, if it causes a crash or some logical inconsistencies. I guess that depends on how much the game is changed between the builds.

Right. In most cases the game will crash loading a save game from a different version.
#7
Games made with old versions of AGS put their save games where they belong: into the games folder.
In newer versions someone came up with the idea, to put them in the Windows User profile under Saved Games. It is very impractical to seperate the save games from their game for various reasons: F.e. if you store your game onto an usb drive to play on different computers, your save games won't come with you.

Thank god you still made it possible to store save games into games folder with the option "Custom Games Path".

But: The game still creates a folder with the game name into User/Saved Games, just to put a copy of the config file there. That`s an unnecessary producing of file waste into the User profile which nobody needs. It`s not using much disc space but it's just annoying to have the User profile being littered up with unnecessary folders and files.
I just don't want my games to create any folders and files outside of their own folder.
#8
Quote from: Ben X on Fri 03/07/2020 10:06:50
No, I saw that, you are exactly as inactive as I think.

Was erwartest du von mir? Man bastelt jahrelang an einem Spiel, dass durchaus eine gewisse Länge und Komplexität vorweisen kann und das wird hier im Forum nicht nur kaum gewürdigt, sondern am Ende wird man auch noch dumm angemacht, "inaktiv" zu sein. Zumal der Release der englischen Übersetzung (die mich noch zusätzlich genug Zeit und Kraft gekostet hat!) gerade mal ein paar Monate her ist, also in der heutigen vollgestellten Zeit quasi gestern war. Und nein, ich werde mir diesmal nicht die Mühe geben, diesen Text noch in Englisch zu verfassen, das du kannst du diesmal gerne selbst machen! Abgesehen davon, dass diese sinnlose Diskussion sowas von Offtopic ist und überhaupt nichts zum eigentlichen Thema, nämlich Cones Spiel, beiträgt. Aber Offtopic ist hier ja sowieso schon der gesamte Thread, deshalb ist das nun auch egal...
#9
Quote from: Ben X on Thu 02/07/2020 15:29:00
Wow, another member of the Maniac Mansion Mania community who has barely posted on these forums in years! Welcome back, I hope you'll all stay active and aren't just here to defend this one MMM game from having its contents described!

Thanks. But I'm not as inactive as you think. Just a few months ago I posted my MMM Episode 100 here:
https://www.adventuregamestudio.co.uk/forums/index.php?topic=57974.0
Unfortunately it hasn't such a controversy thematic than this one here, so barely someone noticed it.
#10
Quote from: Laura Hunt on Sat 27/06/2020 11:09:03
This argument is a false equivalence because power dynamics are not symmetrical, and I'm tired of seeing it pop up over and over again in these discussions as if it was a huge gotcha. We can all agree that for example, hitting anybody is bad, but is it just as bad when a child hits an adult as when an adult hits a child? Obviously not, because of the power imbalance present.

Fun Fact:
In this particular case, the victim (despite from beeing female) is the larger and stronger character of the two.  ;)
#11
Today I present you Episode 100 from Maniac Mansion Mania, which finally got an English translation.

https://www.adventuregamestudio.co.uk/site/games/game/2434-money-mansion/

[imgzoom]https://www.adventuregamestudio.co.uk/images/games/2434_1_thumb_200.png[/imgzoom]

As Fred and Edna come back after a journey, they have to notice that their house is on sale at Stan's. To buy it back they need one million dollars.
Fortunately, Fred's uncle Edenezer is that rich he wouldn't mind lending them the money. Or isn't it?

- 3 playable characters with individual properties
- a huge and completely new location
- countless references to Maniac Mansion, other episodes, other games, movies, series, music and much more.


While beeing part of the series, it can also be played as a Standalone-Game. You don't need to know any other episode (Just a few minor references won't be understanded).

Have fun!  :-D
#12
Quote from: bertolino on Wed 02/05/2018 22:34:03
FINALLY FINISHED GAME AND THANK YOU IT WAS A  GREAT DELIGHT TO PLAY

Congratulations! :-D
And thanks for the compliment :)
#13
Spoiler
The 3 tourists may give you some hints.
[close]
#14
Have you played Monkey Island 1?
The puzzle is very similar to that.
Spoiler

If you haven't sunken the Ship (the One within you arrived), enter it and go to sleep again. You will find something,which will be very useful for you.
[close]
#15
Hints & Tips / Re: Have I "dead-ended" myself?
Sat 14/04/2018 20:46:11
Quote from: Wiggy on Thu 12/04/2018 13:42:38
Great game, and what an extensive world! I'm in Part 3, but I just feel I've screwed up.

Spoiler
I got to the bifurcation, already picked up the recipe and took it back to the ship, where the barman said he could make it, but I stuffed around with the catapult and sank the ship!
[close]

I don't want a hint or spoiler, just a yes/no. Thanks,

Wiggy

No, you're not. ;-)
There shouldn't be dead-ends in this game (otherwise it's a bug).
In your case: it's none.

Quote from: kuboz on Sat 14/04/2018 11:29:18
Hi!

I am stuck almost to the end.

Spoiler
When preparing the voodoo doll, I use the mercury cola in the oven. Then I use the button for light up the oven and then use the bio tnt in the pot. The voodoo doll is ready, but when I try to push the button again in order to turn off the oven, everything explode and the game getting over.

What should I do?

Thanks!

SOLVED:

Actually, you have not to put the mercury coke in the oven, but just the ingredients in the pot. :grin:

[close]

Congrats that you already solved it.
As a note: There should be two different controls. One for the oven and one for the pot. (Hotspots on the left and the right).
#16
Quote from: bertolino on Tue 10/04/2018 19:05:02
There is no hatch to click on when i win the wak a rat game i have tried everything and played the game countless times still no rubber chicken

This is strange. Do you have a savegame for me to check it out?
#17
Due to the great support of the Monkey Island World Forum (miworld.eu),
I can present you the next release version 1.2, including:
- Fixed a lot of issues
- Added Italian translation

Thank you for your great support!
#18
Thank you for your error description. That sounds exactly like the bug I mentioned above. I'm also working on a new version in which I hope I have fixed it.
#19
I didn't said it isn't fixable. It just isn't testable!
You really didn't managed to finish the mini game without an error?

Try this:
Spoiler

Direct after start:
-Hit onto the left hole (nearest to Grisush)
-Hit onto the right hole (widest from Grisush)
-Hit onto the top hole
[close]
#20
Hi Sarah,

great to hear, that you have so much fun with the game. :-D

Also thanks for reporting that bug. You're not the first one who reports it (but the first one who's stated that the bug occurs twice).
Unfortunately I haven't managed to reconstruct it yet.
I'm currently working on a new release-version, in which I hope I have fixed it. (I just hope, because till I cannot reconstruct the error, I also cannot test the fix.).

Up to this, you still should be able to finish the minigame one time (not many really got it, as I mentioned above).
To beat it, just think about that's it's not like that in Sam&Max (despite it looks like). No fast clicking is required here, but to know, where the rat will occur next.
The tourists will give you some hints. ;)
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