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Messages - Thanyx

#1
Will do :) thanks
#2
Hello guys,

This is my first time creating Save system in AGS. I am able to save and restore the game without issues.

However I can't figure out how to change the GUI for the default "save window". There is no option in Global Settings, manual or anywhere I looked.

PS: I'm not able to upload the imagine here, so here is the link instead: https://imgur.com/cIMgwws

Any idea how or where to change the graphics?

Thank you.

#3
AGS Games in Production / Re: Goblin's Journey
Thu 09/03/2023 20:31:31
Quote from: SarahLiz on Mon 06/03/2023 23:01:54Wishlisted this game!  Will there be a demo at some point too? 

Yes, the demo is nearly finished. Hopefully will be out by the end of April :)

Stay tuned fellow Goblin!
#4
AGS Games in Production / Re: Goblin's Journey
Thu 09/03/2023 20:30:25
Quote from: Rik Vargard on Sun 05/03/2023 10:57:48That was one of the best trailers I've seen in a big while!!  (nod)

Thank you!
#5
AGS Games in Production / Re: Goblin's Journey
Sun 26/02/2023 09:44:25
Quote from: Frodo on Sat 25/02/2023 03:35:22Any plans for DRM-free?  Not everyone likes jumping through hoops on steam.

Absolutely! There will be a version on Itchio as well :)
#6
AGS Games in Production / Re: Goblin's Journey
Thu 23/02/2023 19:36:47
BIG NEWS!

The game has the Steam page now.

Feel free to wishlist this bad boy!

https://store.steampowered.com/app/2327870/Goblins_Journey/?beta=0
#7
Quote from: Khris on Sat 21/01/2023 12:33:49Yeah, like I said you would have to write fixed versions in the empty lines and activate the resulting "translation" in winsetup.exe

The next best (possible) thing is to give the file to your editor, let them write fixed versions into the empty lines, then manually go through your source code / dialog scripts and fix the lines.

It's probably also possible to write a script that does this, because room scripts are just text files and Game.agf is an XML file.

I think the main difference between my grammar edit and regular translation is that in my case I really don't need to (and don't want to) re-write 100% of the text.

I just need like 30% of the text to be fixed. Really just little grammatical errors here and there and that's it.
#8
Quote from: Khris on Wed 18/01/2023 18:34:23Creating a translation source will do exactly that (1), and in theory you can simply fix lines instead of translating them.
However there's no way to update in-game texts based on the translation, so you would have to do it manually.
Or publish your game with the compiled translation set to active and hope nobody changes it back in winsetup ;)

Thanks Khris.

I tried to run the translation file, however, when I tried to simply re-write the texts, and tried to compile/update it to AGS, it gave me an error something like "can't use this translation, because it has no words translated".

So from what I understood, you need to fill in the gaps between the lines, instead of just re-writing the text.
#9
Hello guys,

Is there a way to export all text from the game (preferably without code around it), for my writing editor?

What I need basically, is that I need all my text like dialogues, cEgo.Say's, Displays, etc, to be exported to let's say a word document, then my editor checks my grammar and stuff, and then I would be able to upload this document into AGS again with these edited texts.

TL;DR
1) Export ALL text from AGS
2) Give it to my editor
3) Update my AGS project with these new edited texts.

#10
AGS Games in Production / Re: Goblin's Journey
Sat 12/11/2022 21:32:16
Omg thank you Creamy!!! I couldn't figure it out, so I just left as it was. Did they change it? because I rememeber that I never had problems before.
#11
AGS Games in Production / Re: Goblin's Journey
Fri 11/11/2022 10:56:19
NEW COVER ART

#13
Hello again :)

I'm using voice over dialogues, however every time the voice files plays the music volume lowers a little bit by default. Is there a way to change this?

I need the music to be unchanged at all times. I tried to fiddle with sound priorities, volumes and all that, but nothing works.
#14
NEVERMIND guys, I solved it like a second after I made the post.

I original had the Label1.Text = String.Format("%02d", Time); in repeatedly execute, instead of repeatedly execute ALWAYS :)
#15
Thanks guys! Appreciate your help!

I have a new problem though... When I want to change the global variable during a dialogue, nothing happens. Only after I leave the entire dialogue. So basically, I need to change the variable every time you click on a dialogue option to -10. What happens, is that the variable stays the same, and only after I leave the dialogue it calculates all the clicks I did during the dialogue, so it goes like -50.

In other words, it calculates my Time = Time -10; , but it doesn't print the values out when inside a dialogue.

My code is simple like this.

Code: ags
@1
  Time = Time - 10;
You: So what do we have here?
#16
Hi guys,

I am trying to create digital clock in the game which is going to be stopped, and will pass time only if certain actions take place. That means the usual "DateTime" global variable is not an option.


Example:
- Time: 10:00
- You click on Hotspot
- Time: 10:05

The premise is simple, but I don't know how to make a function that will recognize the time logic. For example if I have 11:59, and you click on a hotspot, I want to add +1 second, how do I make the variable go to 12:00, instead of 11:60.

Because I am able to just add +1 to the int value.
#17
Big news! Digital Mosaic Games now has a Discord server! Join us to discuss Metaphobia and Castle Dornstein, and meet other adventure game enthusiasts!

Discord: discord.gg/MHWCrVmh
Twitter: https://twitter.com/Digital_Mosaic1
#18
AGS Games in Production / Re: Goblin's Quest
Fri 25/03/2022 15:14:40
I have been so invested in Twitter that I totally forgot about my dear friends from AGS forums :)

Been working hard on Goblin's Quest lately. Here, have some screenshots.

#19
Hello guys,

I have a question. We released our Castle Dornstein Demo in September 2021, however we kinda forgot to upload our entry on AGS page. However, we have a long time post in AGS forums "Games in productions".

Anyway, my question is. Are we will eligible to join the AGS awards 2021?

AGS PAGE: https://www.adventuregamestudio.co.uk/site/games/game/2602-castle-dornstein-demo/
STEAM: https://store.steampowered.com/app/1595390/Castle_Dornstein/
#20
Hi Heltenjon,

thank you for your reply. However, I'm afraid that cannot be done for two reasons.

1) You must add at least one screenshot
2) The only way to share a screenshot is through "upload from computer" function. So you can't use Imgur.
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