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function room_FirstLoad()
{
dBeginning.Start(); // Run the dialogue
if (dBeginning.GetOptionState(1)=eOptionOff) // The line with the error
{
oRightMouse.Visible=true;// Make all these objects visible
oWalkCursor.Visible=true;
oLookCursor.Visible=true;
oInteractCursor.Visible=true;
oTalkCursor.Visible=true;
}
}
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