Hi, first of all, thank you for answering!
I have tried to listen from AGS the WAV and it seems to be an error due to AGS does not reproduce any sound. After this I have changed my script to this:
Code: ags
I have switched "//" between the 2 lines to see if works. If I run the code this way:
Code: ags
No sound at all.
If I run this way:
Code: ags
It sounds! Note that after seeing that *.wav could be the problem, I have taken a random song in mp3 and placed as SAMM1.mp3 on Speech folder.
I have tried to listen from AGS the WAV and it seems to be an error due to AGS does not reproduce any sound. After this I have changed my script to this:
function room_AfterFadeIn()
{
//aMusic01.Play(eAudioPriorityLow, eRepeat);
cSammy.Say("&1 Puedo elegir entre ir Australia, visitar New York o volver a España.");
//aSamm1.Play();
I have switched "//" between the 2 lines to see if works. If I run the code this way:
function room_AfterFadeIn()
{
//aMusic01.Play(eAudioPriorityLow, eRepeat);
cSammy.Say("&1 Puedo elegir entre ir Australia, visitar New York o volver a España.");
//aSamm1.Play();
No sound at all.
If I run this way:
function room_AfterFadeIn()
{
//aMusic01.Play(eAudioPriorityLow, eRepeat);
//cSammy.Say("&1 Puedo elegir entre ir Australia, visitar New York o volver a España.");
aSamm1.Play();
It sounds! Note that after seeing that *.wav could be the problem, I have taken a random song in mp3 and placed as SAMM1.mp3 on Speech folder.