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Messages - Echarin

#1
I really like this background. Any hidden secrets other than the Manny Calavera doll? (been too long since I played the game so the name may not be exact)

One helpful tutorial for a certain colouring style:
http://www.twin-design.com/agsezine/issue5_garagegothic.cfm (damn, Ryz beat me to it)

Another:
http://www.nethersphere.com/howto_colorsketch.html
#2
Critics' Lounge / Re: Story concept
Thu 10/06/2004 08:25:56
Quote from: Peter Thomas on Thu 10/06/2004 07:15:10
I really like the story idea, but I'm not too sure about the idea of killing his twin.

I (as a writer) often come up with ideas that easily explain away all sorts of complications - the true art is coming up with a LOGICAL explanation that makes sense to us that fills all the gaps as well. Maybe it doesn't have to be scientifically exact or something, but for such a good plotline, I sort of feel like "killing the twin makes this world weaker and will therefore destroy it" is a quick escape.

How does John know that killing the twin will end the world? And if Jack knows, why didn't he do something in the beginning? Killing John would mean his world would be destroyed, and no one could interfere with Jack's life again, so it doesn't make sense that he'd let things slide right up until the point where John finds out what's going on. And how does killing a twin open a portal in the first place?

Creating a wormhole back to his world wouldn't be that easy, either. It would take a lot of time (or if not, a lot of research!) How likely is it that Jack would only realise what John's intentions are JUST before he puts it into action?

Apart from that, I think it sounds very interesting.

You got the names mixed up. It's Jack who's the 'evil' one.
Thanks for the comments, they were really helpful. We'll look into making the story more logical. I wasn't really happy with how the idea progressed. I don't think anyone in our group did. We will probably rewrite it from the point where they both enter this world.
So we're back to a failed wormhole experiment that sends two people to a parallel world.

ps. This project might turn into a short story with a few videos to go along with it, instead of being just a film.
#3
Critics' Lounge / Re: Story concept
Sun 06/06/2004 17:23:34
    I should probably have mentioned the story isn't finished yet. They fight because John doesn't want this world destroyed. Why the world is destroyed.... we're throwing around some ideas and the best we have so far is that in order for Jack to open a portal here, without having all of the advanced equipment and machinery of his home world, he needs to kill his "twin" in this world. Usually when one dies, his "twin" in the other world dies too, but with Jack here in this world it doesn't work like that. When he kills his "twin" it will make this world weaker. If this world becomes weaker the other world will slowly overpower it and engulf it.
    Even if Jack and John are here it doesn't make their world weaker. They would have to be killed to "disturb the balance".
#4
Critics' Lounge / Story concept
Sun 06/06/2004 04:00:12
Not AGS related. I hope that's okay.
Me and a few friends are thinking of making a film this summer (it would be our 3rd film project) and the concept is as follows:

    A man (let's call him John) wakes up on a rocky beach on the outskirts of a small town with a huge, bleeding wound in the back of his head, a pounding headache and no memory. He goes to town, thinking maybe he'll be recognised by someone there. No one there seems to know him. He manages to settle into a life in the small town, becomes quite successful and leads a rather good life. But ever since he woke up on that beach he has fealt as if he didn't belong here, not just in this town but in this world.

    The story behind this man is that he is from a parallel world. He was a lab assistant in that world, and after an experiment with wormholes goes wrong he and a scientist (let's call him Jack) are thrown through a portal to this world. When John comes through the portal on the beach he bangs his head on some rocks and loses his memory.
    Jack escapes with just a few scratches. When he finally realises what's happened he becomes enraged and wants vengance on this world as he somehow feels that the accident was this world's fault.

    People from this parallel world are superior to us, stronger, more agile, telekinetic powers etc..

    John later learns who he is and where he's from. Jack finds out how to re-open the portal and get back, but in doing so it will destroy this world. John discovers Jack's plans and tries to stop him. The story ends with a battle between John and Jack.


That's what we have so far.
Any C&C?
#5
Critics' Lounge / Re: Some Char animations
Tue 25/05/2004 01:35:30
To me it doesn't really look like he's walking. It looks to me that the legs and hands are just moving up and down.
#6
Update:
1x


2x


New railing, grass straws, flowers.

The Beach
1x


2x


Main character (heavily inspired by n00bie's character in this thread.
1x

2x
#7
Hey, thanks. I completely forgot about the lighthouse shadow.

ps. Could you maybe post your take on the lighthouse railing? I'm not quite sure what you meant.
#8
Something to go along with the lighthouse pic.

1x

2x


Might make a short game out of this. Already working on witty observations.
"At least he died with a smile on his face."
Maybe I'll put another skeleton on top, to explain the smile on the guy's face, or a porno mag in his free hand.
#9
Quote from: Hollister Man on Sat 22/05/2004 02:16:50
"bend" it, so that the forwardmost part seems to curve in more, so it would look like 'c' rather than 'C', if you know what I mean.Ã,  Perspective and all


Thanks, but it's more that the railing seems to me not to be part of the scene. As if it was just glued onto the original and it's really obvious.
#10
Quick improvements:




I'm not too fond of the railing, but I'm not too sure if I want to throw it away. Anyone got any suggestions on how I can fix the railing?
#11
I doubt I'll be using this for anything. More just a practice in low resolution backgrounds.



How do I make it bigger? Every time I resieze it in Photoshop it kind of blurs everything.

Edit: Did a print screen when it was zoomed in 300%. Copied it to a new file and cropped it.
#12
Quote from: AGA on Tue 27/04/2004 01:46:42
Different games... QfG4 is a real, commercial game made by Sierra, QfG4.5 is a fan-made sequel...

I don't suppose QfG4 has been made available for free?
#13
I just got QfG4 (actually QfG4.5) *coughunderdogscough*. Where is the house?
#14
I'm searching for an adventure game I played long ago. I don't remember much from it, but there is one thing that I do remember.

Above the front door of one the houses in the town there was a nose. If you examined it the text would read (and a voice would say): "Who nose......."


That's all I remember about it. It's always kind of stuck with me and I would really appreciate it if someone could tell me what game this is.
#15
Quote from: Darth Mandarb on Thu 06/11/2003 22:06:40

Edit - Notice too that there is a Tutorials Thread in this section.  You're bound to find helpful information in there.

Thanks. I didn't know about that.
#16
I am making a sideways walkcycle with the help of this tutorial. I've already got all the frames, with seperate arms and legs, but now I'm stuck. I'm not sure how to proceed, how to make each seperate frame of the animation complete. I've got each arm and leg in every position that I need for the animation, I've got the body, but I'm not sure how I should go about putting all the pieces together for each frame.
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