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Messages - Nico

#1
Quote from: Mandle on Sat 08/10/2016 11:01:26
Quote from: Nico on Sat 08/10/2016 00:34:32
I understand that selling video games is not a profitable business anymore,

I'm confused as to what you mean when you say that...
That didn't come out right.

There is a higher availability of free games now, and profitable video games either have an over-the-top development budget or allow you to buy in-game features, which I think makes it more difficult to make a 2D adventure game profitable.
#2
Hi everyone! I'm Nico, from Uruguay.

I've been a die-hard fan of Lucas Arts adventure games all my life and ever since I discovered AGS when I was 17 or so I've been trying (unsuccessfully) to develop my own full adventure game. After some years I've decided to restart the project from scratch and see if I can make it this time. (nod)
#3
Now, I'm not saying that graphic adventure games are not popular within their niche, but they did have a golden age in the late 80s/early 90s before being dethroned by FPS.

One of the many crimes committed by Disney upon taking over the the Lucas Film group was to shut down development at Lucas Arts for good and laying everyone off, turning it into a licensing-only company. I understand that selling video games is not a profitable business anymore, but I still keep my hopes up that developers will find a way to adapt this genre to make it profitable (and popular) again.

Opinions?
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