Quote from: homelightgames on Mon 07/08/2023 03:57:51The pixel art is beautiful! I agree with FireFlower, I've never seen this style in AGS before. I am so impressed and inspired!
After playing the demo, I bought it and I have to say I am so impressed by how well it moves and feels.
With such a vertically-long room, I was curious how you did that many walk-behinds (with fences and all) since AGS has such a limited amount of walk-behinds. I figured maybe you used objects too, but those, still, are in limited supply.
Anyway. Amazing work! Amazing use of AGS!
Keep it up!
Thank you for the kind words! Most if not all the walk-behinds were mostly done with 1 mask or layer. there were a few instances where I had to use 2 or 3 for maps like the forest and such with more detail. I did a lot of sneaky tricks to pull something like this off in AGS but I'm quite happy with how it turned out

P.S Sorry for the Very late reply!