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Messages - pakolmo

#1
Thank you!

-that the room has ShowPlayerCharacter set to true
#2
My character is in room1, but I can't see it in game. It doen't walk.

What is the command to see the character?

Thank you.
#3
Now is solved. I was putting the code in Room_Load, now is in room_FirstLoad.
#4
When I test the game I have a room all in black. (with music).
It has background and objects. The objects have animations, but all is in black.
Is my room corrupt?
#5
Thank you! It worked!
#6
I have a  StartCutscene(eSkipAnyKeyOrMouseClick); with EndCutscene();

I want go to different room if I did mouse click or I was waiting the cutscene.
For click: Room 3
Without click: Room4
#7
Yes. It worked.

Code: ags


Mouse.ChangeModeGraphic(eModeWait, 2055);


But, how I can choose the changeroom?
If I do a click I want a room. If I wait, I want other room.
#8
I solved it with: StartCutscene(eSkipAnyKeyOrMouseClick)
#9
No, it doen't work.

I think the problem is for using wait functions...

Code: AGS


Wait (400);
#10
I need to change my initial cursor. It is a wait cursor in all my intro screens.

I need other cursor because I want to do a click on screen and then change the room.
#12
I don't know how to do a new gui with texts.

I want a gui as old SCI sierra games.

"1 Point of 300"   "Leisure Suit Larry 2" -> Example
#13
Thank you very much. You solved my two problems! ;-D
#14
I can't add new characters in room2. And I can't remove the character in room1. (Room1 and 2 are intro game, I don't need any character)

Is my program working fine? I use 3.4.0 version
#15
I'm sorry. Is First_Load. I writed bad, but:

I put in room2:
Code: AGS

function room_FirstLoad()
{
    aSound1.Play(); //or something else
}


The game show room 2, but, my game desn't reconize any function in room 2. Which is the function that I have to use?
#16
I have 2 rooms in my new game. I can view room2, but I don't know how did to do something in room2. Which are the functions to start room2?

I have at room1.
Code: ags

function room_FirsLoad()
{
player.ChangeRoom(2);
}


And now in room2?
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