Quote from: Radiant on Sun 19/02/2017 19:23:30
No - they're fake difficulty.
Agreed.
Quote from: Radiant on Sun 19/02/2017 19:23:30
Certainly. For example, Monkey Island 2 (if not set to lite mode) is a very difficult game, with zero dead ends.
Basically, it's more satisfying to finally solve a puzzle and realize how it made sense all along, than to finally finish something and wonder how on earth you were supposed to know that you shouldn't eat a pie when hungry.
The Monkey Islands were tough, but annoying in my opinion. I don't think the solutions were as logical as Sierra, relying more on crazy/intentionally-ludicrous paths rather than trail of thought. That was part of the comedy of course, but I ended up resorting to trying everything a lot of the time (only to be annoyed when I found out what did work).
I never had that issue with Grim Fandango, which is surprising because that game's mad also.