Hello, is a complete solution available somewhere?
Thanks
Thanks
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Gurok on Thu 06/04/2017 17:23:04
Inconsistent pixel sizes annoy me and they're definitely not my taste. Same goes for subpixel positioning.
I didn't back Thimbleweed park, but I thought it was sold as something more authentic than Broken Age. It's a bit disappointing that they didn't clamp movement to pixel boundaries or keep a consistent resolution. I think it's probably them deciding it's not important, but then with such an emphasis on the 80s throughout the game, it's a puzzling and disappointing decision.
Quote from: Crimson Wizard on Thu 06/04/2017 14:35:40
I think I can guess what KONEY means, although he does not use correct terminology. The thing is that when you work with textures, you no longer have guaranteed 1:1 relation between different layers, in terms of original pixels. So when characters move along the screen, they may end up standing at 0.5 pixel of background.
Quote from: Problem on Thu 06/04/2017 14:19:11
Scrolling is perfectly smooth for me. And "every pixel is a polygon", seriously? This is not how it works. More like: Every background/character/object is a (textured) polygon.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.053 seconds with 15 queries.