You nailed it actually Snarky, I'm trying to do a top-down perspective. That probably would have been helpful information, sorry I didn't mention it!
I'm not sure I understand Khris' solution though. How would a duplicate character be able to block a specific hole shape just by placing it in repeatedly_execute_always?
Is there any way to switch to alternate walkable area layers without reloading or changing rooms?
Thanks again for all your help here, I really appreciate it.
I'm not sure I understand Khris' solution though. How would a duplicate character be able to block a specific hole shape just by placing it in repeatedly_execute_always?
Is there any way to switch to alternate walkable area layers without reloading or changing rooms?
Thanks again for all your help here, I really appreciate it.