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Messages - sigmich

#1
I've just bought Neofeud on Itch.io. But I need linux version and I am only able to download file named "Neofeud Demo V 1.3.zip". Regardless of the file name is it full version?

Edit: It seems it is windows demo version under linux version download link. Itch client also can't install the game. And I can't find steam key anywhere.
#2
I've played demo and I like it very much especially because of martial arts setting :-) I also love graphics.

I'm deciding whether to buy it on Steam or Itch.io. I don't use windows and demo worked nice on linux so it is easier for me to buy it from Itch.io because there is ZIP version which I need only to upack. But are there in Itch.io version also extras like in Steam version?
#3
Engine Development / Re: AGS engine Linux port
Sun 01/10/2017 20:28:42
Information for linux gamers interested and absolutely new and unexperienced to this like me. Sorry for spaming if it's too obvious for someone. Launching games windowed could make bottom lines of text in game unreadable and unclickable. So I have to launch ags with gfxfilter option:

ags --gfxfilter stdscale 4 --windowed

You can set the different number from 1 to 4 to best fit to your monitor.

If launching ags without any gfxfilter it runs fine even fullscreen but it's too tiny:
ags --gfxfilter none --fullscreen
or
ags --gfxfilter stdscale 1 --fullscreen
#4
Engine Development / Re: AGS engine Linux port
Sun 01/10/2017 18:51:24
Quote from: eri0o on Sat 09/09/2017 00:14:12
... it's excruciatingly slow ...

Have you tried windowed mode? It has completely solved slowness for me and I have no problem playing adventure games this way until fix.

#5
Engine Development / Re: AGS engine Linux port
Sat 30/09/2017 20:38:50
Quote from: Dave Gilbert on Wed 27/09/2017 20:32:51
I know GOG wraps the games in WINE, which isn't something I really know much about. Which is why it's available exclusively on GOG.

Are you sure about it? It doesn't seem to me to be Wine wrapped. Same games with linux support are also available on Steam.

I was using Wine playing Technobabylon before I've found that it runs great using ags engine natively for linux. I experienced some issues using wine but it was playable. Using native ags engine for linux was perfect as well as installed packages from GOG. So I presume GOG is running native linux ags. I also don't see any running wine process in htop or another process manager playing GOG installment.

I suppose that issue I have now is hardware related using hybrid nvidia card on debian with bumblebee. Maybe I'm wrong. But on my another desktop PC native linux ags runs any ags game without any problem.

Anyway thanks for the great games! ;-)
#6
Engine Development / Re: AGS engine Linux port
Tue 26/09/2017 20:42:12
Quote from: eri0o on Tue 26/09/2017 02:45:26
Hey, which processor? I have similar performance issues on Until I Have Vou using KabyLake, but it works on my Sandy Bridge and Ivy Bridge laptops. Everything with Ubuntu 16.04 .

I haven't Kabylake CPU.

There is:
in Laptop PC - i5-5200U (Broadwell)
in Desktop PC - Q6600 (Kentsfield)
#7
Engine Development / Re: AGS engine Linux port
Mon 25/09/2017 21:24:53
Quote from: Crimson Wizard on Mon 25/09/2017 21:18:54
So, you are saying that these packed by GoG run fine for you, but when you build engine yourself it runs slow? I was wondering what could be the difference.

Yes, exactly. And when I build the same version of engine myself on the same system (Debian Stretch 64bit) but on different hardware (nvidia gtx 1050 vs nvidia optimus 840m) it also runs fine fullscreen.
#8
Engine Development / Re: AGS engine Linux port
Mon 25/09/2017 21:16:11
Quote from: Crimson Wizard on Mon 25/09/2017 20:37:54
Quote from: sigmich on Mon 25/09/2017 20:24:35Games run fine in windowed mode or when I run them fullscreen with officially packed ags from GOG

Could you elaborate, what "officially packed ags from GOG" is?

GOG.com sells Wadjet Eye games. I've bought all of them. Some of them have official linux versions which install game. I suppose there is bundled ags in every game installation. For example if I run A Golden Wake it runs fine fullscreen:

./A_Golden_Wake.bin.x86_64
AGS: Adventure Game Studio v3.3 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-20xx others
ACI version 3.3.0.1132

AGS: ***** ENGINE STARTUP
AGS: Reading config file
AGS: Initializing allegro
AGS: Setting up window
AGS: Initializing game data
AGS: Initializing TTF renderer
AGS: Initializing mouse
AGS: Checking memory
AGS: Initializing speech vox
Speech sample file found and initialized.
AGS: Initializing audio vox
Audio vox found and initialized.
AGS: Initializing keyboard
AGS: Install timer
Checking sound inits.
AGS: Initialize sound drivers
AGS: Install exit handler
AGS: Initialize path finder library
AGS: Initialize gfx
AGS: Load game data
AGS: A Golden Wake
AGS: Checking for disk space
AGS: Initializing MOD/XM player
AGS: Initializing screen settings
AGS: Init gfx filters
AGS: Init gfx driver
AGS: Switching to graphics mode
AGS: Widescreen side borders: disabled in Setup
AGS: Attempt to switch gfx mode to 320 x 200 (32-bit)
AGS: Succeeded. Using gfx mode 320 x 200 (32-bit)
AGS: Preparing graphics mode screen
AGS: Initializing colour conversion
AGS: Check for preload image
AGS: Initialize sprites
AGS: Set up screen
AGS: Initialize game settings
AGS: Prepare to start game
AGS: Checking replay status
AGS: Engine initialization complete
AGS: Starting game
AGS: Loading room 83
AGS: Room change requested to room 82
AGS: Unloading room 83
AGS: Loading room 82
AGS: Room change requested to room 0
AGS: Unloading room 82
AGS: Loading room 0
AGS: ***** ENGINE HAS SHUTDOWN
#9
Engine Development / Re: AGS engine Linux port
Mon 25/09/2017 20:24:35
I have similar problem. In fullscreen games are running very slow with AGS engine 3.3 or 3.4.0 or 3.4.1 on my laptop. It is absolutely unplayable because it takes few minutes to even get over the first logo in the game. The screens are showing (drawing) slowly from top to down.

Games run fine in windowed mode or when I run them fullscreen with officially packed ags from GOG or when I run them on my desktop PC (different hardware). My graphic card in laptop is nvidia 840m = Nvidia Optimus card. It is interesting that using Wayland games runs also fine in fullscreen but keyboard doesn't work in game.
#10
Engine Development / Re: AGS engine Linux port
Mon 12/06/2017 14:20:00
Sorry for spaming but I only want to post that problem is solved. Everything works flawlessly incl. voice acting using already built executables downloaded from here http://www.adventuregamestudio.co.uk/forums/index.php?topic=54513.0
#11
Engine Development / Re: AGS engine Linux port
Mon 12/06/2017 13:53:00
I've built latest ags engine from git repository (v3.4) on my two Ubuntu 16.04 x64 machines. But speech (voice acting) doesn't work. I am trying it with Wadjet Eyes Games. I've tried so far Blackwell Legacy, Shardlight and Technobabylon. It is the same in all games. It seems there are no other issues instead of missing voice acting.

It seems similar problem as has the poster before me - vdeG.

Any hints how to solve it?
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