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Messages - idkman

#1
Quote from: dayowlron on Fri 20/10/2017 15:01:45
I have used your "PreviousRoom" idea a lot and that seems to work fine for me. Do you mean from the first room they move to a second room, move around then when they go back to the first room they are at the same location they were in the second room?
the previous room code that i wrote was incorrect.
it says: errir (line 35) previousroom is not a public member of charecter.
also using the first time load function with the player.x/y wont fix it because for a second the charecter is not in the correct spot and it does not display text like in the code, so i am forced to
write the previousroom script how ever it gets an error
#2
yes but now going to the next room and going back to the previous room will put the player location somewhere else
is there a way to set player location in a room with out using
first load or before and after fade in functions?
#3
so walking to the next room work great but going back puts the player at the previous entrance location.
i think its because i set my players location in a room by using:
function room_Load()
{
cplayer.x=23
cplayer.y=260
}
i was thinking of writing something like:
if (cplayer.previousroom == 4)
{
cplayer.x=23;
cplayer.y=260;
}
but it didnt work
#4
just wanted to know if you can make the whole game have 1 cursor that does all the interactions such as look at, talk ,interact and walk.
#5
ALRIGHT! i renamed it to _SAM1.wav and it worked!!
im so happy finally its fixed, HUGE thanks man!!
#6
The charecter script name is _samhyde
and the speech file is called SAMM1.wav.
i tried to change the script name to SAM or SAMM, didnt work.
i gave the file a number when i exported from audacity.
#7
tried making a DUDE2.wav
still didnt work.
i also forgot to mention that i tried using speech in another game and on another computer and both didnt work.
(btw i used audacity for the wav and mp3 files).
im guessing because its not the files fault and not the computers fault, maybe its something simple im missing? at this point i have no idea what to even try.
#8
yes,use voice pack if available was checked.
I have double checked , the file is called DUDE1.wav
also yes the text is displayed, not sound though.
(i also checked in game and it is set to text and voice.)
#9
Yes, i did put the speech files in the speech folder.
I launch the game through the editor and yes the speechvox is present.
the file extention is not hidden.
I also tried ogg and mp3 and other types of files, still didnt work.
For some reason i cannot find "use digital speech" in winsetup.
and finally i did not change speech.voicemode, how ever i cannot find setvoicemode on the global script.


#10
Yes, I have tried with out and it didn't work.
#11
so the title says it, i cant get the speech to work.
according to the help file i did everything by the book.
(1) get the wav file,2)put it in the speech file in the game directory and name it 4 letters and a number,3)use & and the number in the script to activate it with the text.)
tried using cDude.saybackground ("&1 what ever"); didnt work.
i tried to roll back to AGS 3.3.5  didnt work, hell, i even tried it on another pc still didnt work.
nothing has worked so far.
music and sounds work but speech does not.
if anyone can help i would really apreciate it, this means alot to me.
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