Quote from: Snarky on Thu 16/11/2017 08:52:41Quote from: bastrick on Wed 15/11/2017 18:57:13
Haha, I've actually been an AGS user for more than 5 years, and I really like it! But I decided to go with Visionaire for this project because of the stagnant development that was a few months back. Not sure how the status is now though? Has AGS found another lead developer?
I don't know about stagnant; Crimson Wizard, Alan v. Drake and others have been plugging away at the engine pretty regularly: over the last year there have been 4 stable releases (various patches to 3.4.0), and 3.4.1 is currently at RC stage and should be made official very soon. It supports switching between window and full-screen modes on the fly, fixes two long-standing bugs in Direct3D mode, and adds an OpenGL renderer. In my book this takes care of most of the biggest problems AGS has suffered from in the last ten years (leaving platform compatibility, which is improving, and savegame compatibility across game updates, which is being considered).
Interesting! Might go back to AGS sometime. Made my first point-and-click with it, which albeit ended up in the trash, but still!