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Messages - DustyShinigami

#1
Quote from: Crimson Wizard on Wed 03/01/2018 20:06:07
The error means that your playable character's has "Starting room" set to -1. Are you sure you are looking at the correct property?

I have no idea. I can't see a -1 anywhere in any of the properties. :confused:
#2
Quote from: Cassiebsg on Wed 03/01/2018 21:20:31
I'm not sure which tutorial you're following, but I suggest you try this one: https://www.youtube.com/view_play_list?p=21DB402CB4DAEAEF

It's a bit outdated, but most of the stuff hasn't changed, so you at least can get the basis out of the way. ;)

Thanks for this. This has cleared up the confusion. :D
#3
Fair enough. I'll just have to experiment and see what works best.

Currently having problems applying my dummy sprite. I've got it uploaded as a PNG, but I'm not sure how to use it so it appears in my scene. I feel as though the tutorial doesn't explain or explain it clearly. :-/

Also, for some reason now, whenever I try and run the game, I get a compiler error saying: 'The game is set to start in room -1 which does not exist', but in the properties panel it says it's 1.
#4
I managed to import a pixel image I made in Photoshop no problem. :) Animations I haven't looked into yet. That will be a whole new learning challenge.

I'm thinking of having my pixel art 1920x1080. What would be a good resolution for my characters/sprites?
#5
Okay, I'll try to remember that in future. :) I take it those axis values will need changing to where my key is?

One other thing: I found out to my disappoint that AGS doesn't support vector graphics for characters/sprites, so I'll have to change my assets to be more retro/pixelated. I'll be doing this in Photoshop. How do I import them over? The import option asks for the files to be in .CHA, I think it was...?
#6
Okay, thanks for the help. :)

I have a problem now. I've done a search in the forums, but I'm still clueless. Plus, I'm still very new to coding/scripting, but I can't work out how to get my placeholder character to walk to the key first before picking it up.
#7
I guess I just want to experiment with the Monkey Island verbs, but without starting over whilst following the tutorial.
#8
Hi everyone

Just signed up and have recently started using AGS in order to make my very first video game/adventure game. This is for a college project I'm doing in game development. I'm currently working through the tutorial, but I would like to change my BASS template to something else, but I'm not sure how or if you can. Is this possible at all?

Thanks
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