Okay so I have successfully set up the menu so you can switch before Male and Female (sprites). A problem I'm facing is the actual ability to customize (Which I know will be alot of sprites but Im comfortable with art). Is there a way to set up an array or something similar so that the script will check what veiw the player is set as and then change it to the next in the sequence? I really appreciate any help! 
Code: ags

//Character Creation Screen UI Functions
function Confirm_OnClick(GUIControl *control, MouseButton button)
{
player.ChangeRoom (1);
}
function Male_OnClick(GUIControl *control, MouseButton button)
{
player.ChangeView (MALE1);
}
function Female_OnClick(GUIControl *control, MouseButton button)
{
player.ChangeView (FEMALE1);
}
function NextOutfit_OnClick(GUIControl *control, MouseButton button)
{
//player.ChangeView (if Female_OnClick == true(FEMALE1, FEMALE2, FEMALE3) else if Male_OnClick == true (MALE1, MALE2, MALE3));
//if player.View == (FEMALE1 == Active) player.ChangeView (FEMALE2);
//failed attempts to figure out how to set this up haha
}