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Messages - Cookie_Wood

#1
Yes you're right ! I'll definitely do it very soon :D
#2
Hi Lorenzo ! Thank you for your support :) We really appreciate !

Hey, Laura, glad you like it so far :D Concerning what Suli says to the mayor, it's really a bug but seems to be a translation ambiguity !

Spoiler
Suli is not talking about the pocket watch when he says "Are you looking for it too" he's talking about the sea !
[close]

We'll fix it soon ;)
#3
Thanks a lot for your support Laura :D !
Yes, it's a little more than just "scary" actually x)
#4
Hi everyone !

Today is the D-Day ! We proudly announce that our first point and click game, “Suli fallen Harmony” is now available here https://coutalgames.itch.io/suli-fallen-harmony

If you already played the demo, we changed many things on the full game. We’ll soon upload a new version of the free demo.

Here are the main changes :

- You can now hold click to walk
- You can now open and close your inventory without touching you keyboard
- You can now set the musics, ambient sounds and sounds volume ingame
- You can now skip the cutscenes hitting escape
- Some animations have been improved
- Font outline has been improved
- Scrolling and camera tracking are a bit smoother
- Both English and French are now available on the same version
- English translation has been polished
- The inventory items “Fish Hook” does not exist anymore
- The cutscenes quality has been improved



We are a small indie studio, so do not hesitate to contact us if you encounter any technical problem with the game or to give us a feedback in order to improve future projects at coutalprod@gmail.com

Thank you for your support and have Fun !
#5
Hi everyone !

We have a great news today ! We are so proud to announce you the official release date of Suli Fallen Harmony : the 3rd April ! We'll do a proper post to annonce it in the completed game anouncement section.

This big project is finally coming to an end. For now we just have to polish it, track down bugs or little mistakes, set the whole translation, to make it as pleasant as possible to play for you !

Tomorrow, we'll anounce a contest on twitter @CoutalProd to win 4 copies of the complete game :D

Thank you so much to all of those who helped us during more than a year, achieving our very first game <3

#6
Thank you for your reply :D

Yes, I tested in rep_execute_always since you were mentioning it in your previous posts, but didn't change anything :/
#7
Hi eri0o, Hi everyone :)

I'm struggeling with this problem since a while and I was hoping your module will help me. I'm still a newbie but i do understand what it is supposed to do and don't understand why it is not working on my game.

You was talking about maybe improve it on your previous post, did you bring some changes since 2017 ? Any advices, informations that can help me ? Actually your module works like a charm in windowed mode but in fullscreen the sounds glitches persist (on windows).

Also, in the manual, they say that SetMultiTaskingMode was sometime dealing with some problems depending of the user graphic card. Does your module supposed to override that limitation ?

Other things : I'm using AGS 3.4.3, there's noting related to music on my rep_execute, I just created an .asc with your module.

Thanks you in advance !
#8
It works GREAT. Thank you so much, that was the last big problem I had before official release of our game. You are, Khris and Crimson litteraly life savers !  :-*
#9
The strings translation is working great, but the sprites graphics changes still has a chaotic behaviour. Sometime sprites are in French when game is in English and vice versa but only when clicking on restarting game (when closing the game it works very well).

I just put this in game start, but maybe not enough ?

if (Game.TranslationFilename == "French")
   {
     bNewgame.NormalGraphic=4;
     bNewgame.MouseOverGraphic=8;
     bNewgame.PushedGraphic=5;
     etc...
  }
   if (Game.TranslationFilename == "English")
   {
    bNewgame.NormalGraphic=6995;
    bNewgame.MouseOverGraphic=6996;
    bNewgame.PushedGraphic=6997;
    etc
  } 

I'll try to find myself, but if you got an idea I'll take it :D
#10
Hi Crimson and Khris,

Thank you for your reply. I just tested it only by putting Game.ChangeTranslation("English"); and sprites graphics changes into the buttons "bTurnEN" and "bTurnFr" and you're right.... it works... The game indeed keep the last choosen language, even if I close the game or restart it. I don't know what I did wrong previously. Really sorry about that :/

Concerning closing the files, thank you for the advice :)
#11
Hi everyone !

Re-opening this topic. I had the same problem than Neo_One and i managed to fix it thanks to this post. This is great, thank you :)
Nevertheless, I have another problem. I wanted somes sprites (button normal graphic, mouse ouver button and pushed graphic) and also many other sprites from GUIs to turn in English also (native language is French).

I noticed that, even if the language/translation really is English, my sprites are turning back in french when I restart the game. Is there a way to keep them consistent with the game choosen language when restaring the game also ?

This is what I tried :

In game start

Code: ags


File *input = File.Open("$SAVEGAMEDIR$/user.cfg", eFileRead);
   if (input)
   {
     String translation = input.ReadStringBack();
     Game.ChangeTranslation(translation);
   }
   
   if (Game.TranslationFilename == "French") 
   {
     File *output = File.Open("$SAVEGAMEDIR$/user.cfg", eFileWrite);
     output.WriteString("French");
   
     bNewgame.NormalGraphic=4;
     bNewgame.MouseOverGraphic=8;
     bNewgame.PushedGraphic=5;
     bLoad1.NormalGraphic=6;
     bLoad1.MouseOverGraphic=9;
     bLoad1.PushedGraphic=7;
     bQuit1.NormalGraphic=30;
     bQuit1.MouseOverGraphic=4505;
     bQuit1.PushedGraphic=31;
  }
   if (Game.TranslationFilename == "English")
   {
    File *output = File.Open("$SAVEGAMEDIR$/user.cfg", eFileWrite);
    output.WriteString("English");
  
    bNewgame.NormalGraphic=6995;
    bNewgame.MouseOverGraphic=6996;
    bNewgame.PushedGraphic=6997;
    bLoad1.NormalGraphic=6998;
    bLoad1.MouseOverGraphic=6999;
    bLoad1.PushedGraphic=7000;
    bQuit1.NormalGraphic=7001;
    bQuit1.MouseOverGraphic=7002;
    bQuit1.PushedGraphic=7003;
  }  
 


Into my switch language buttons

Code: ags


function bTurnEN_OnClick(GUIControl *control, MouseButton button)  ////VERS EN/////
 {
   File *output = File.Open("$SAVEGAMEDIR$/user.cfg", eFileWrite);
   output.WriteString("English");
   Game.ChangeTranslation("English");
 
  bNewgame.NormalGraphic=6995;
  bNewgame.MouseOverGraphic=6996;
  bNewgame.PushedGraphic=6997;
  bLoad1.NormalGraphic=6998;
  bLoad1.MouseOverGraphic=6999;
  bLoad1.PushedGraphic=7000;
  bQuit1.NormalGraphic=7001;
  bQuit1.MouseOverGraphic=7002;
  bQuit1.PushedGraphic=7003;
 
 
}

 function bTurnFR_OnClick(GUIControl *control, MouseButton button) ///VERS FR////
{
   File *output = File.Open("$SAVEGAMEDIR$/user.cfg", eFileWrite);
   output.WriteString("French");
   
  Game.ChangeTranslation("French");
  
 bNewgame.NormalGraphic=4;
 bNewgame.MouseOverGraphic=8;
 bNewgame.PushedGraphic=5;
 bLoad1.NormalGraphic=6;
 bLoad1.MouseOverGraphic=9;
 bLoad1.PushedGraphic=7;
 bQuit1.NormalGraphic=30;
 bQuit1.MouseOverGraphic=4505;
 bQuit1.PushedGraphic=31;
 
}


Thank you :D

#12
Hi everyone :)

Thank you so much for these good feedback ! Really happy you guys liked the demo :)

Thanks to your kind advices, we corrected the english translation, espacially Oscar's riddles. This is now really easier to understand :D

#13
Hints & Tips / Re: Suli Fallen Harmony Demo
Sat 26/10/2019 07:47:22
Hey guys :D

Just discovering this topic about Suli :) Really happy you guys like it, but also really sorry Oscar's enigmas are so frustrating :/
In deed the problem must come from the translation, we didn't do any betas with native english speakers before lauching the demo, I guess that was a mistake.

We accept any kind of help concerning the translation, do not hesitate to send a direct message or an email at coutalprod@gmail.com if you want to help us :D

Thank you Wiggy and shadow for already helping ;)



#14
Hello Shadow

Wow,  this is a really nice review :D Thanks a lot
You're right, none of us have a native english and I know some little things aren't perfects. Actually we're looking for native english speakers to "polish" it as you said, when the game will be complete (early 2020)

If you guys are interested, do not hesitate to send me you're email adress and I'll send it to you as soon as it's ready ! :D
#15
The atmosphere is already really nice ! I love it !
#16
Ok, just putting them the project folder before compiling seems to work just GREAT.
I'll send it to the 2 persons who had troubles playing it to check.

I don't know how could have been so wrong for so long xD

Thank you soooo much guys :D
#17
Hey EriOo and Crimson !

Thank you for your replies :D

Everybody who tested it were on windows (I don't really know the precise operating system for everyone).

In deed my videos files are in the root of my complied folder. like this




How can I do to compiled it into the .exe ? It seems to be the best way to solve the problem, but I didn't find more information about it (or I just didn't search well maybe)

Edit : The module can be a nice way to fix it too ! Thanks ! And, thank you Laura for sharing your anti virus problem (and solutions) that might be helpfull too :D

Have a nice day :D
#18
Hello all :)

I'm facing a problem with .ogv video format. My game had been tested by around 25 or 30 persons and, most of the time, everything goes perfectly with the videos cutscenes. I was very happy about it. However, there's at least 2 persons who had the error message "Unable to load INTRO.ogv". I first thought it was a codec problem, but when I refer to the manual I can find about ogg/ogv : AGS has built-in support for playing these videos, so everyone who plays your game will be able to see the video.

So, isn't it a bit weird that it is not working but only for very few people ? I'm quite confused (and really not an expert when it comes to video or audio troubles :/)

Thanks a lot in advance  :=

#19
Thank you so much :D Sure I'll share here when it will be complete  (nod)
#20
AGS Games in Production / Suli Fallen Harmony
Wed 16/10/2019 21:16:16
Hey guys :)

It's been a while since I started to work on my very first point and click game with two friends of mine. People here have always been very helpful, nice and friendly. I really appreciate your patience and kindness considering I was really starting from nothing...^^

Today things are accelerating a bit, we decided to put our free demo on itch.io (FR and EN) => https://coutalgames.itch.io/suli-fallen-harmony
Feel free to have a look and leave a comment, whether positive or negative. Negative reviews also help us: D

In the meantime, here are some pictures to work up on appetite...

TRAILER -> https://youtu.be/28jFNm5GBCI








Scripting 60%
Graphics 85%
Audio 30%
Music 70%
Story 100%
Puzzles 90%

Coutal Games Team
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