Every time i think AGS is just for point and click adventures, something like this comes out, and surprises me.
Really amazing.
Really amazing.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Khris on Wed 04/03/2020 17:02:39I read your post, i was answering to you. Im having hard time understanding resolutions and sprite sizes, so i went further explaining my problem to you, might help you better understand my issue. I do appreciate the help
...but, my post up there. Did you two even read it?
I mean one of you even quoted it in full, for whatever reason.
Quote from: Khris on Wed 04/03/2020 08:32:26My sprites are 200 pixels tall and if I use a resolution of say 320 height, you can just imagine how large the sprite will appear, and if I use art software to resize the sprite to say 80 pixels tall, it becomes blurry and ends up having soft edges. So how exactly do I have high resolution sprites in small window resolutions? I apologise if this doesn't make sense
If I understand correctly, yes: Feria D'Arles does this.
It's a low res game but uses huge sprites scaled down to low percentages. And since the game can be set to use the resolution it's running at to scale sprites as opposed to its native one, you'll get highres sprites on a lowres background.
If I misunderstood, please clarify.
Quote from: TheManInBoots on Wed 19/02/2020 15:27:01Thank you so much for this, it works really well and smooth. This engine continues to surprise me daily
Hi ld-airgrafix,
Try eri0o's module
https://www.adventuregamestudio.co.uk/forums/index.php?topic=57489.msg636611488#msg636611488
And I think there are already some threads on smooth camera movement in the forum.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.045 seconds with 13 queries.