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Messages - drav3nat0r

#2
Thanks a lot hey. That fixed the issue for me. I didn't know you had to tell the engine to run the code, even though the code already tells the engine to, ugh, run the code  :-\
#3
I have the latest version of AGS (3.4.3.1).  I have tried with the built in 9 verb template, as well as the tumbleweed template.
#4
Hi guys,

Total AGS noob here.  I want to create a game using the 9verb template.  I also downloaded the updated Tumbleweed template.  I run the example game that comes with it, and the actions work like the code says.  Then I edit the code that is sampled (change some wording in the dialogue) and the game runs with my amendmends.  Then I create a new room (room3), and I copy / paste the actions codes into my new room's script file.  Obviously I edit the code to point to my own hotspots in room 3, but the game does not want to perform any of the actions!  I even put the function room_AfterFadeIn() into my room 3 script with a simple "player.Say("This is a test") inside, but after the room fades in, nothing happens.  ANY help would be appreciated!  Am I missing something?  Thanks!
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