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Messages - Tapwated

#1
Quote from: Mandle on Mon 18/11/2019 06:19:18

That is one of the hardest things to achieve! But you will get there!

Hope so :) Thanks Mandle!
#2
Thanks for the tips guys! The standing poses are indeed from walk cycles, I didn't finish an idle animation yet (now that you mention it, the closest guy definitely looks like he's been holding it for days. I can't unsee that now)

@Cassie I think your comment is spot on, I'm having quite a hard time achieving a somewhat organic, coherent style
#3
I've been working for about 10 days on the different graphical aspects of my first game, and I feel like my judgement is probably not too objective having spent so much time on it. Would like to know from you what could be done better and what's currently lacking. Thanks for any input!

(I know I missed an apostrophe in that dialog, it's the font's fault!)

[imgzoom]https://imgur.com/a/b84Dbug[/imgzoom]



https://imgur.com/thbercN
#4
Thank you! And yes, the autocomplete is a blessing
#5
Hi everybody! I've been lurking the forums for hints and tips for about a month now and I thought it's about time I introduce myself to this lovely community. I'm a complete newbie getting my feet wet with AGS working on a medium-scale project.
When I'm not pursuing this masochistic hobby, I'm a designer and animator.

The project I'm currently working on is an attempt to break free from the most typical linear adventure games formula, offering countless options and different endings. It's already given me quite a few headaches but with the help of these forums and the manual I've managed to overcome any problems encountered so far.
I'm learning a bit of coding for the first time in my life through AGS and it's a very exciting experience, I'm really thankful to the people who worked on this software.
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