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Messages - ukz530

#1
Congratulations to all the nominees!  :-D 
#2
Awesome. I've been waiting for this game to be released! Congrats on the release!  :-D
#3
General Discussion / Re: Happy holidays
Mon 25/12/2023 05:27:53
Merry Christmas, everyone!  ;)
#4
General Discussion / Re: RIP Slasher
Fri 29/09/2023 05:37:22
I don't know him in detail, but I've often seen him talking to other AGS users on this forum or Discord. And it's sad that he's no longer with us.

RIP Slasher.  :~(
#5
Really sad news. I don't know him very well, but I think he's done a lot for the AGS community.  RIP Phil.  :=  :=  :=  :~(     
#6
AGS Games in Production / Re: REBOOT
Sun 28/05/2023 08:30:13

Hi, friends! It's been a while. I think I have some not-so-good news to share. It seems like the development progress of my game 'REBOOT' is going to slow down quite a bit. The reason is a bit complicated... Recently, I received funding through a indie game support program in South Korea. It was a competitive event for indie game support, and I passed the interview and documentation process with my game concept. However, unfortunately, the new game I'll be developing will be using Unity instead of AGS. (But it's still a horror adventure game, as before.) The reason I'm developing with Unity is that in Korea, not using Unity or Unreal Engine can put you at a disadvantage when it comes to receiving support through programs like this, so I ended up choosing Unity and decided to create a horror adventure game with it.

I still prefer AGS, and I'm actually not interested in making games with Unity. However, for the time being, I feel like I have to do it this way, and I hope you can understand. I will definitely not stop the development of my game, REBOOT, but the development speed may slow down. Nevertheless, I will do my best. Please continue to support me as I will continue making AGS games in the future.


@TheFrighter
@Stupot
@Matti
@Danvzare
@AndreasBlack
@PERXEO
@ThreeOhFour
@InfernalGrape

And thank you all!  ;)
#7
Congrats all nominees!

I couldn't attend the awards this year because I had too much personal work(And... I got COVID-19. :( ). But I hope you all had a great time!  :-D

I will definitely attend next year!
#8
AGS Games in Production / REBOOT
Mon 30/01/2023 11:53:17
Hi, all! Long time no see. I'm trying to develop a new game..






*STORY*

Anna from the cooking show "Super Chef,"
During the cooking contest, earthworms come out of Anna's chicken dish.
This goes on air and Anna loses her dream of becoming a chef.
Anna Wounded Hearts. To start something again, She goes to her hometown of Bonghwang-ri in the countryside.
Old friends welcoming Anna back home. But there was this strange thing going on in the village.


Screenshots :


PROGRESS
- Graphics 10%
- Story 20%
- Puzzles 0%
- Scripting 0%
- Music/sound 0%
- English dialog editing : 0%
- QA(Play) Testing : 0%
#9
The Rumpus Room / Re: Merry Christmas ^^
Sun 25/12/2022 09:45:13
Merry Christmas!!!!  :-D
#10
@Stupot

Thank you so musch!

I tend to rush the game production too much. it was because it was a commercial challenge this time.  Next time, I will make a long amount of free games.

I think I will be able to work on enough play tests, level design composition, and art.

This time, I'm going to take a long feedback and produce it.

Thank you so much for your help!
#11
@Snarky

Yes, I made this game especially for point and click adventure fans or people who like my game. But I tend to be overly conscious of others.
Especially in Korea, there are not many users with point and click memories, so the genre will not be preferred.

I sometimes forget this particularity. fans or people who like my game.
I tend to be overly conscious of others.

And to attract general point-and-click adventure fans, I have to consider the 'QTE off' option.
Thank you for your opinion!

@heltenjon

At first, I wanted to make a point-and-click adventure game with the movie 'JAWS','The mist', and 'ALIEN'. However, these movies had a lot of action sequences.
I liked the basics of Point and Click Adventure, and I liked the fact that it relied heavily on the story.


In addition, Point-and-Click Adventures do not have the burden of developing new game mechanisms for continuous development.
Therefore, I thought that the only genre that makes me feel like a game while continuously writing stories was point and click.

This is the intention of maintaining point-and-click adventures without putting in excessive action mechanisms and making actionable with QTE.
But I had doubts that existing Point and Click Adventure fans wouldn't like the QTE element much. It may actually be so.

For this, as suggested by Snarky, add the QTE off function. If you want, you can proceed with the QTE, and if you don't want to, you can prevent the QTE from appearing.
And as a development of QTE, it's a good attempt to generate the QTE options you've presented (like Detroit Beacom Human).

But I feel the tremendous cost of Creature Animation. If you do this, the cost will increase several times. I think I need to consider this.

As for the story. I agree that the main character is too much of a Streo type.
This would be something I would have to come across more works and explore the story.

This feedback was really helpful.
It will have a good influence on the next game.

Thanks a lot!
#12
@KyriakosCH

Thank you!  :-D

I hope you play it and tell me how to improve it
#13
@AndreasBlack

Thank you very much! Snarky definitely gave me a great critique, but your story and experience that you told me really helped me a lot.

As you say, sometimes I feel a lot of inner frustration.

Every time I do that, I need my criticism and I tend to appease the frustration with the growth.

But the story of art you told me gave me a lot of hope. Thank you so much!

And I'm doing Twitter but not Instagram. Instagram may be a great help in terms of marketing. When I look at SNS myself, I tend to compare too much with other people's lives, and because Korean people actually use IG a lot.

I didn't start IG because of my personal problem of not trying to compare myself to others as much as possible.

But if you have Twitter, please follow me!

https://twitter.com/UKZarts

And thank you so much again for telling me your story!
#14
@Snarky

Thank you so much Snarky!

Thank you so much for your sincere feedback. Although I was in a pessimistic state. I never get discouraged by this feedback.
I wanted exactly this criticism.Most of the players who played my game didn't seem to tell me the truth. So I wanted this feedback.

These were really helpful, as Laura had previously criticized Fall, Content, and Gigant.
I read everything you wrote one by one and it was really helpful!
Maybe the details (hotspot handling, music handling, UI, etc.) I think I'll have to retouch it.

But I don't want to try to get away from point-and-click adventures much.
So, I used a qte that can use action elements in the best way.And I'm thinking a lot about whether I should get rid of QTE.

I'm also very motivated to develop the direction of authentic classic point and click with a good story.
But now my game fans feel that QTE is unique, so I'm going to think a lot about it.
And I don't have much commercial greed. I want to be recognized and developed for gameability as a point and click adventure. Even if it's a game that doesn't sell well.

At least I don't want to be a laughing stock.
To be honest, recently, my game has been mocked by many people on real-time streaming broadcasts

So I wanted to hear honest criticism about the current direction of game development.
And your answer was excellent. Once again, thank you very much!
#15
Hi! As you know, I am ukz530.

I wrote this thread because I wanted to get some general criticism or feedback on my game series.
I read the notice once more. I hope I didn't violate the rules.


(Content)


(Contact)


(Gigant)



I made four games. The games are 'Fall', 'Contact', 'Content' and 'Giant'.
I was helped by many people in the process of making it. It's been improving little by little.

But my game is a style that very few fans love, and I've always wondered if I can keep this style. I still don't know if this is right.

I would like fans who like point-and-click adventures to do as much as possible, but I am saying that it is impossible in my own style.

This is a low level of art, story, and level design in my game. Or maybe it's a problem because it's low overall.
Or they just don't like qte. They may not like monsters coming out.

It's easier to understand if my game is "overwhelming negative" on SteamPage and so on.But it's not like that either.

It's a dilemma that I always do, but I can't answer it well.

So, if anyone has played my game, I'm curious about your opinion.
#16
The Rumpus Room / Re: Happy Birthday Thread!
Sun 14/08/2022 01:36:57
Happy birthday, Tabata!  :grin:
#17
Completed Game Announcements / Re: GIGANT
Sat 13/08/2022 03:32:41
@mkennedy

It can be difficult if you have a disease of the reflexes. I was mistaken for a figurative expression of reflexes. I'm sorry.

My game can control the game speed with options. If QTE is difficult due to reflex problem. If you adjust to the lowest speed, the QTE will also proceed at a low speed, which may be helpful.
#18
Completed Game Announcements / Re: GIGANT
Fri 12/08/2022 10:51:58
@mkennedy

It's not that difficult. There's a quick Qte in the second half, but I don't think it's going to be hard!  ;)
#19
Completed Game Announcements / GIGANT
Fri 12/08/2022 09:20:14



*STORY*

The story takes place in Seoul, South Korea.
After losing his job, Da-Hoon finds a part-time occupation that pays suspiciously well.
His employer requires body parts from the giant human-eating creature known as Gigant.
Da-Hoon accepts the dangerous offer, putting his life on the line.
But will he be able to survive the wrath of the Gigant?


Screenshots :

Steam : https://store.steampowered.com/app/1875670/Gigant/

Itch.io : https://ukz530.itch.io/gigant

#20
The Rumpus Room / Re: Happy Birthday Thread!
Thu 11/08/2022 09:43:20
@Kastchey Happy belated birthday!

@AGA! Happy birthday!  ;-D
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