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Messages - ndekaise

#1
Quote
Very like it is this issue:
https://www.adventuregamestudio.co.uk/forums/index.php?topic=58304.msg636624417#msg636624417

Set the 'cursor' pointer to sprite 2061 if you are using an older version of this template.

Yes ! It works ! Exactly what I needed :)

Thank you so much ! :)
#2
Quote from: Olleh19 on Mon 05/10/2020 15:29:09
Have you tried  mouse.Visible=true;

?

Thanks for your answer, yeah I thought of that, but where to put it ? When i user Dialog.Start(); the game is blocked and the next instructions will not be executed until the dialog ends
#3
Hi all !

I'm still testing AGS and when a dialog start, the mouse pointer disappear, but the mouse is still active because I can select dialog options with it.
How can I make it visible during dialog choices ?

Thanks !
#4
Quote from: Khris on Mon 14/09/2020 12:14:13
If you want this to look exactly like the Textwindow GUI used by DisplayAt, you have to create your own GUI, then use something like WaitMouseKey(GetGameSpeed());  in between turning the GUI on and off.

If you just want to display text, you can use  Overlay.CreateTextual(...)  instead.

Juste perfectly what I needed ! thanks !

Quote from: Slasher on Mon 14/09/2020 12:14:13
One way...Try changing text reading speed.

Default is 15... try this and return afer it's gone.

I'll try it too, but for another purpose thanks ! :)

#5
Quote from: Olleh19 on Mon 14/09/2020 10:17:43
Go into your gui's in the interface and click the elipse button and choose "on click", in there type

And I think you didn't understand exactly my original question, I don't need to hide a GUI on a mouse click.
I need to hide a standard message window (displayed by the "DisplayAt()" function) after x seconds, and not wait for the user to click. :)
#6
Hi Olleh19 !

Thanks for your answer, but when I use this :
Code: ags
DisplayAt(150, 150, 200,  "SPLASH!");

it display a standard text window and I don't think I have a pointer or variable to access it.
#7
Hi Everyone,

I use displayAt() to display some text at a specific position, but the player need to click to hide the window and resume the game.
I wanted it to disappear automaticaly after 1 second.
Is anyone know a way to do that ?

Thanks in advance :)
#8
Hi everyone !

My name is Nicolas (Dekaise, so the pseudo ndekaise :D ) I'm a 40 years old web and mobile dev from Belgium, big fan of point and click games, and I just want to try to make my own. :)

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