Much appreciated! I must have missed that, thank you.
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function cOldBen_Interact()
{
if (bendialog == 10)
{
}
//start the dialog
dDialog1.Start();
bendialog = 1;
Display("The variable is %d",bendialog);
dKillorSpare1.Start();
//When option 1 is chosen, set variables, walk to select xy, play animations
if (dKillorSpare1.HasOptionBeenChosen(1))
{
StopDialog();
bendialog = 2;
benkill = 1;
Display("Kill is %d",benkill);
cGunslinger.Walk(705, 534, eBlock, eWalkableAreas);
cGunslinger.Animate(7, 10, eOnce);
cOldBen.Animate(8, 8, eOnce);
Display("The variable is %d",bendialog);
}
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