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Messages - remz

#1
Thank you very much everyone! It was a close call, and it was great fun to participate.
How does it work now for the next MAGS? Who picks the theme and terms?
#2
Here's my vote:

Win a Million by Slasher:
Spoiler
Slasher was the first to submit an entry and also the earliest to show in-progress screenshots and story, so props to that. Fun and original idea, made me think of Sierra's Jones in the fast lane. I liked the attention to detail covering all the possible endings, and the unsupportive family members. The game is very short and simple, although I managed to genuinely fail three times at the last question, which meant I had exactly no idea what the correct answer was. I felt this was very much in line with the in-game character sentiment :)
[close]

Guy: By Hook or by Crook by Remz: skipped because it is my game
Spoiler
I said skipped. There is nothing here. You really had to click anyway, did you?
[close]

Trade it forward by Cassiebsg and heltenjon:
Spoiler
This game features a surprisingly elaborated puzzle sequence. The graphics are funny, even if clumsy and a bit "stiff", they are part of the charm and fit the atmosphere. There is a few bugs here and there that can make solving it a bit tricky, and a lot of "unimplemented interaction", but there doesn't seem to be any dead-ends and the story works in any case.
For example, trying to remove the 'pet shop sticker' from your shirt gives incoherent visuals vs state, and grabbing the rabbit feed bag is possible much before the clerk normally "welcomes" it, to name a few.
I also got stuck because of the short real-time moments (i.e.: when the checkers players are looking away), partly because the 'BASS' two-buttons interface doesn't work very well on a laptop touchpad, and the fact that the time window is relatively short. (small side note: Incoherently, if you try to grab the candy bar instead of a checkers piece, the guy instantly notices it and prevents you, which could misguide the player.)
[close]

My vote goes to
Spoiler
Trade it forward: By shear scale and complexity for a MAGS entry, with a lot of jokes spread around. Congrats!
[close]
#3
Cassiebsg: will we see another entry tonight? :) :) :)
#4
Here's my MAGS entry:
Guy: by hook or by crook

Guide Guy through his day, first by finding what to do, then hopefully and ultimately achieve the goal, by any mean necessary!
https://www.adventuregamestudio.co.uk/site/games/game/2563-guy-by-hook-or-by-crook


The game is using a reduced Tumbleweed set of 5 verbs. The keys W, L, U, P, T or 1,2,3,4,5 can be used for quick verb selection.
It runs in 640x400 with hand-drawn graphics and character animations.
Music and some sound effects are by Eric Matyas (www.soundimage.org)
This is my first AGS game project so I am eager to hear back from you, experienced users and adventure game players!

Remz
#5
Here's a screenshot of my in-progress entry:
#6
I'm in polish phase. I feel I have more stuff to do now than at the beginning of the project :)
At this rate, it will be finished in: #.#OVERFLOW days.
#7
Congratulations, Slasher!

I'm trying to have an entry ready too for this MAGS. But time flies!
#8
Regarding the MAGS competition,

the reference link on the forum page https://www.adventuregamestudio.co.uk/forums/index.php?topic=5477.0 seems to be dead: http://www.mags-competition.tk/

Could someone recap the rules, for example I am assuming the following:
- the game story, graphics and scripts must be original and created during the month
- the UI/Inventory scripts can be used from any standard template, or even reusing some existing scripts that you have (?)
- the sound effects and music can come from any legally usable sources (?)

Thank you!
#9
Quote from: Crimson Wizard on Thu 29/07/2021 18:57:30
I made a fix, here's a download link to the temporary Editor build (scroll down for "Artifacts"):
https://cirrus-ci.com/task/6748614169985024

Please tell if that works for you.

It works perfectly! 3.5.1.9 it is then! Thank you, this is the world's best customer service game engine to date :)
#10
Oh, thank you very much.
I am new here but I suppose there is a Bug Report section to inform the Devs about that issue on 3.5.1?
The release notes mention some fixes related to Audio, so maybe the bug was recently introduced but isn't known yet.
#11
Hi
Quote from: Khris on Wed 28/07/2021 23:57:18
Here's the game I used to test it:
https://drive.google.com/file/d/1R0GP0I8SgI3u5uweT3hjjWGzcxr3zlpS/view?usp=sharing

Does that work for you? (Just run it and you should hear the track right away)
Hi Khris,
Yes the music plays correctly in your packaged EXE.

I zipped my almost empty minimal test project which should play the music after the room fade-in:
https://drive.google.com/file/d/1JvkE3_wXl7DJXL-GG5g70a5F2vqNI_F7/view?usp=sharing

When I run it, it doesn't play and it displays the displaybox "Channel is null".
Would you be able to try it on your machine?
#12
Hmm I tried in an empty new project and it didn't work. I have modified any properties of the music either :(
Strangely the music plays correct when pressing the 'play' button in the editor so the file is OK.

[imgzoom]https://i.ibb.co/C8F72PQ/XM-not-playing.png[/imgzoom]
#13
Yes of course: https://api.modarchive.org/downloads.php?moduleid=175335#kc-basslinetech.xm
(This is one example but I tried 3 different songs and neither played.)

Thank you for your reply!
#14
Hi everyone,

Could someone confirm or please help me figure out why XM or MOD music doesn't play in my game? I try with MP3 or OGG, it works fine. But XMs or MODs don't seem to play at all. I tried from the editor, and I tried on a compiled project. I tried both in Audio.VOX or in main game data.
I tried putting a 'Display' to confirm the code was reached.

  aMyMusic.Play();
  Display("aMyMusic avail=%d type=%d", aMyMusic.IsAvailable,  aMyMusic.Type);

The display said avail=1 type=2.
In the editor, the music plays correctly when double-clicking on it and pressing the 'play' button.

I am using AGS 3.5.1.
Many thanks!
RemV
#15
Thank you very much, it is exactly that and indeed it fixes my "issue".
I'll definitely read more on the manual in the "Game.*" section, since I am puzzled regarding why many of these properties don't seem to be reflected in the "General Settings" property page of the project.

Thanks again for your quick reply :)
RemV
#16
Hello AGS tech friends,

I am using AGS 3.5.1 and wondering if someone could confirm and/or explain why some of my inputs (mouse click and keyboard keys) are seemingly ignored for a brief duration after any "character.Say" command.
I've tried on a blank new project on an empty template to confirm and the problem also happens.
My script is:
Code: ags
function hHotspot1_AnyClick()
{
  player.Say("Hello!");
}

function room_AfterFadeIn()
{
  mouse.Mode = eModeLookat;
}

How to reproduce the issue:

  • Click on something to have the character say something. For example: saying "Hello" on a hotspot. Since the string is short, the problem can be reproduced faster
  • Wait until the character's text disappears due to automatic say timer
  • Immediately after the text disappears, click on the same hotspot to retrigger the same event
Result: The event won't happen. For approximately one second, all keyboard inputs and mouse clicks are ignored and apparently not receive by AGS. It looks like the engine is "eating" them. By clicking quickly, I was able to get 4 clicks ignored.

Please note that if you click while the 'say' is ongoing, it gets interrupted (as expected) and it such case, clicking again on the hotspot will correctly and instantly trigger. The problem I am trying to describe seems to only happen if the 'say' command completed and was ended by the internal say timer.

Thank you very much for your help!
Remz
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