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Messages - magiclight

#1
Ok, silly question, I have a walkable area in a  room, I don't want it any more, sure, I can clear it/fill it so the character can walk anywhere, but is there no way to actually remove an existing walkable area, I don't want it at all there ?
#2
Thanks, that helps a lot.
#3
Hi!
I could not find anything about this in the limitations section in the manual

As AGS is a 32 bit application, does it load the entire game at startup or does it load things when they are needed ? say for example I make a game in very high resolution with many locations (1920x1080=~6MB*300 rooms=1.8GB and then all walkable areas and things on top of that), it can use up a lot of memory, sure it's a long way to 2GB or whatever the limit might be, just curious if there are any limitations in this area to watch out for.
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