Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Varcuz

#1
Critics' Lounge / Re: Scenes to use
Sat 02/04/2022 08:12:09
Quote from: eri0o on Fri 01/04/2022 20:37:15
These are insanely pretty! They look like from a quality TV show!

Thanks, here is link to scene what You want :)
https://i.imgur.com/YcxO8wi.png
#2
Critics' Lounge / Scenes to use
Fri 01/04/2022 19:04:37
Hello, I put a few scenes of my work here, if wrong department, please move to right. If somobody want to use them just download, or if there are any problems, write and i will throw a rar file. I don't need scenes so You can use them freely.
https://i.imgur.com/HvvLNFp.png
https://i.imgur.com/DqWrVqq.png
https://i.imgur.com/iZCgdqg.png
https://i.imgur.com/xOkNxtO.png
https://i.imgur.com/zuTaPDB.png
https://i.imgur.com/iRhu7zB.png
https://i.imgur.com/kYipe7h.png
https://i.imgur.com/4xiAXzh.png
https://i.imgur.com/jVjdx46.png
https://i.imgur.com/JsX9eSy.png













#Edit If You need 4k resolution i can render it becouse all scenes are in 3D.
#3
I think i found a solution, anyway the effect is much better.
I had the resolution set to 640x320 so i change this to 1366x768 and change bacground size to same, but i don't change a character image size. In maxscaling i set up to 220 and minscaling to 120 and now its look much better. Scaling seems much smoother :)
#4
Maybe Khris have right and  it doesn't look bad.  Anyway  changing the size of the icons in the animation frames in the script is too difficult for me, at the moment i dont now how to start doing this. Thanks for the answers anyway :)
#5
Khris: I have turned on the ("smooth scaled sprites")  option already, but it didn't do much.
Crimson Wizard: Exactly, The thing is, the character shakes a bit when scaling, and it looks strangely.

If You will take a look you can see it in the video, looking especially at the heads of the characters you can see it.

I add new video in a brighter room, it shows better there.

https://youtu.be/sTfzTQStmbw
#6
Quote from: Cassiebsg on Sun 30/01/2022 15:24:11
Never say "there's no way", lets rather say "no easy way" or "not with the built in scale function" instead.

I'm sure that you can use floats and manually scale the character/sprites (probably needs dynamic sprites). Though, coding that is beyond my capabilities.
I think a an easier idea would be to change the perspective of the room to one that doesn't require that much scaling, but thanks for Yours answers. :)
#7
Quote from: Danvzare on Sun 30/01/2022 12:20:17
Ok, so let me get this straight. Your problem is that the character is scaled in a jerky way, rather than a smooth continuous way?
Like it's being scaled to 76% then suddenly 77%, then to 78%, rather than a more appropriate 76.1%, 76.2%, 76.3%, etc.
Unfortunately that's just the way AGS scales characters I'm afraid.
Yes, that's what I mean. So there is no way to make it better? :(
#8
Quote from: Khris on Sat 29/01/2022 20:57:05
Maybe a screenshot would help? Upscaling is a problem in general though, you should always draw character sprites at the maximum size that is required, especially in a highres game.
When i draw character  at maximum size and character is scale down problem still exists.
Here is the link to the video where I recorded the problem.
https://youtu.be/E5N79dIIlV4
#9
Hello i have smal problem with countuous scaling. I dont find any answers on forum so im asking. My room is size 640x360 and character is 70x210. For example when i set minscalinglevel to 75 an max to 120 when my character walk the picture does not go down smoothly. I dont no how to explain this...
character reduction is not smooth . there is some way to smooth the scaling? With smooth scaling sprite is better, but still doesn't look good.
Sorry for english ;)
SMF spam blocked by CleanTalk