Quote from: eri0o on Fri 01/04/2022 20:37:15
These are insanely pretty! They look like from a quality TV show!
Thanks, here is link to scene what You want

https://i.imgur.com/YcxO8wi.png
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Show posts MenuQuote from: eri0o on Fri 01/04/2022 20:37:15
These are insanely pretty! They look like from a quality TV show!
Quote from: Cassiebsg on Sun 30/01/2022 15:24:11I think a an easier idea would be to change the perspective of the room to one that doesn't require that much scaling, but thanks for Yours answers.
Never say "there's no way", lets rather say "no easy way" or "not with the built in scale function" instead.
I'm sure that you can use floats and manually scale the character/sprites (probably needs dynamic sprites). Though, coding that is beyond my capabilities.
Quote from: Danvzare on Sun 30/01/2022 12:20:17Yes, that's what I mean. So there is no way to make it better?
Ok, so let me get this straight. Your problem is that the character is scaled in a jerky way, rather than a smooth continuous way?
Like it's being scaled to 76% then suddenly 77%, then to 78%, rather than a more appropriate 76.1%, 76.2%, 76.3%, etc.
Unfortunately that's just the way AGS scales characters I'm afraid.
Quote from: Khris on Sat 29/01/2022 20:57:05When i draw character at maximum size and character is scale down problem still exists.
Maybe a screenshot would help? Upscaling is a problem in general though, you should always draw character sprites at the maximum size that is required, especially in a highres game.
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